Mount & Blade II: Bannerlord Updated May 11, 2026

Bannerlord Server Map List and Rotation

Complete map list by game mode and how to configure map rotation on a Bannerlord dedicated server.

BannerlordMapsMap RotationSiegeCaptain

Map Naming Convention

Bannerlord multiplayer maps follow the pattern:

mp_[mode]_map_[number][_optional_suffix]

Suffixes indicate variants:

  • _winter / _w — winter version of the map
  • _rs — reskinned variant
  • _rw — reworked variant
  • _battania — Battania-themed variant

Critical: Maps Are Mode-Specific

Using a map with an incompatible game mode will crash clients on map load. Always confirm that your maps match your GameType. The map prefix is the reliable indicator:

Prefix Compatible Mode
mp_siege_map_ Siege
mp_sergeant_map_ Captain
mp_tdm_map_ Team Deathmatch
mp_skirmish_map_ Skirmish
mp_duel_map_ Duel

Siege Maps

mp_siege_map_003
mp_siege_map_004
mp_siege_map_005
mp_siege_map_006
mp_siege_map_007_battania
mp_siege_map_009
mp_siege_map_010
mp_siege_map_011_b
mp_siege_map_012

Captain / Sergeant Maps

mp_sergeant_map_001
mp_sergeant_map_005
mp_sergeant_map_007
mp_sergeant_map_008
mp_sergeant_map_009
mp_sergeant_map_010
mp_sergeant_map_011
mp_sergeant_map_012
mp_sergeant_map_013
mp_sergeant_map_018
mp_sergeant_map_011_rw
mp_sergeant_map_011_rw_winter

Team Deathmatch Maps

mp_tdm_map_004a
mp_tdm_map_004a_winter
mp_tdm_map_004a_w

Configuring Map Rotation

Add maps to the automated rotation pool in your config file:

add_map_to_automated_battle_pool mp_siege_map_003
add_map_to_automated_battle_pool mp_siege_map_005
add_map_to_automated_battle_pool mp_siege_map_007_battania
enable_automated_battle_switching

enable_automated_battle_switching activates the rotation. Without it, the server stays on the initial map indefinitely.

All maps added to the pool must be compatible with the server's active GameType. Mixing maps from different mode families in the same pool will cause crashes when the incompatible map is loaded.

Setting the Starting Map

The map loaded on server start is set separately:

Map mp_siege_map_005

This does not need to be in the rotation pool — it is only the first map played. On match end, the server will rotate through the pool.

Changing Maps via Console

While the server is running, change the map and restart the mission:

Map mp_siege_map_006
start_game_and_mission