Left 4 Dead 2 Updated April 29, 2026

Left 4 Dead 2 Game Modes and Mutations

All Left 4 Dead 2 server game modes: co-op, versus, survival, scavenge, realism, and mutations. Set the mode via mp_gamemode in server.cfg and change maps with changelevel.

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L4D2 Game Modes

L4D2 supports seven official game modes plus mutations. The active mode is set via the mp_gamemode cvar in server.cfg or via RCON.


Official Game Modes

Mode mp_gamemode Value Description
Campaign (Co-op) coop 4 survivors fight through maps cooperatively
Versus versus 4 vs 4 — survivors vs player-controlled Special Infected
Team Versus teamversus 4v4 Versus with team rotation each map
Survival survival Timed challenge — survive as long as possible against endless hordes
Scavenge scavenge 4v4 — survivors collect gas cans while infected defend
Team Scavenge teamscavenge Scavenge with team rotation
Realism realism Co-op variant — no survivor outlines, more lethal

Setting the Game Mode

In server.cfg:

mp_gamemode "coop"

Or via RCON at runtime:

mp_gamemode versus
changelevel c1m1_hotel

Note: The game mode cvar resets when changing maps in some configurations. If this happens on your server, use SourceMod to enforce the mode (see the SourceMod article).


Mutations

Mutations are special game mode variants with unique rule twists. L4D2 includes 20 built-in mutations:

Mutation mp_gamemode Value
Last Man On Earth mutation1
Headshot! mutation2
Bleed Out mutation3
Hard Eight mutation4
Four Swordsmen mutation5
... mutation6 – mutation20

Set a mutation the same way as any mode:

mp_gamemode "mutation1"
changelevel c1m1_hotel

Custom community mutations can be added via .vpk files in the addons/ directory.


Changing Maps Mid-Game

Via RCON or server console:

changelevel c2m1_highway

Change map and mode simultaneously:

mp_gamemode versus
changelevel c1m1_hotel

Official Campaign Map Names

Dead Center: c1m1_hotel, c1m2_streets, c1m3_mall, c1m4_atrium

Dark Carnival: c2m1_highway, c2m2_fairgrounds, c2m3_coaster, c2m4_barns, c2m5_concert

Swamp Fever: c3m1_plankcountry, c3m2_swamp, c3m3_shantytown, c3m4_plantation

Hard Rain: c4m1_milltown_a, c4m2_sugarmill_a, c4m3_sugarmill_b, c4m4_milltown_b, c4m5_milltown_escape

The Parish: c5m1_waterfront, c5m2_park, c5m3_cemetery, c5m4_quarter, c5m5_bridge

The Passing: c6m1_riverbank, c6m2_bedlam, c6m3_port

Cold Stream: c13m1_alpinecreek, c13m2_southpinestream, c13m3_memorialbridge, c13m4_cutthroatcreek

The Sacrifice / No Mercy / Crash Course / Death Toll / Dead Air / Blood Harvest — available via the Last Stand update.