Mordhau Updated April 29, 2026

Mordhau Game Modes and Map List

All Mordhau server game modes and official map names. Map names include a game mode prefix (FL_, TDM_, FFA_, etc.) — use these exact names in MapRotation and the changelevel command.

Mordhaugame modesmapsmap rotationFrontlineSkirmishHordeDeathmatch

Mordhau Game Modes and Map List

In Mordhau, map names include the game mode as a prefix. A map on FL_Feitoria runs Frontline mode on the Feitoria map; the same map as TDM_Grad runs Team Deathmatch.


Game Modes

Prefix Mode Max Players Description
FL_ Frontline 64 Large-scale team-based objective control with a push/pull front line
FL64_ Frontline 64 64 Larger versions of Frontline maps optimized for full 64-player servers
TDM_ Team Deathmatch 64 Team-based kills, instant respawn
SKM_ Skirmish 64 Team-based, one life per round, first to 7 round wins
FFA_ Free For All 32–64 Solo deathmatch, instant respawn
DU_ Duel 4–8 1v1 structured duel mode
TF_ Teamfight 8–16 Small-scale team arena
HRD_ Horde 32 Co-op wave survival vs AI bots
DIH_ Demon Horde 32 Co-op wave survival vs demon enemies
INV_ Invasion 32 PvE objective-based mode
BR_ Battle Royale 32 Shrinking-zone solo royale

Official Map Names

Frontline (FL_)

FL_Feitoria       FL_Crossroads     FL_Taiga
FL_Camp           FL_Grad           FL_MountainPeak
FL_Contraband     FL_Dungeon        FL_Tourneyyard

Frontline 64-Player (FL64_)

FL64_Grad         FL64_MountainPeak    FL64_Feitoria

Team Deathmatch (TDM_)

TDM_Camp          TDM_Grad          TDM_MountainPeak
TDM_Contraband    TDM_Taiga         TDM_Courtyard

Skirmish (SKM_)

SKM_Contraband    SKM_Deathtrap     SKM_Feitoria
SKM_Grad          SKM_MountainPeak  SKM_Taiga
SKM_Camp          SKM_Dungeon       SKM_Tourneyyard

Free For All (FFA_)

FFA_Cortile       FFA_Camp          FFA_Grad
FFA_MountainPeak  FFA_Taiga         FFA_Contraband
FFA_Tourneyyard   FFA_Beach         FFA_Deathtrap
FFA_Dungeon       FFA_Training      FFA_Arenax2

Duel (DU_)

DU_Duel           DU_Camp           DU_Grad
DU_MountainPeak

Horde (HRD_)

HRD_MountainPeak  HRD_Camp          HRD_Grad
HRD_Contraband    HRD_Feitoria      HRD_Taiga
HRD_Training      HRD_Dungeon       HRD_Deathtrap

Demon Horde (DIH_)

DIH_Castello      DIH_MountainPeak  DIH_Totenwald

Invasion (INV_)

INV_Camp          INV_Grad          INV_MountainPeak
INV_Contraband    INV_Feitoria      INV_Taiga
INV_Gallows       INV_Dungeon       INV_Armory
INV_Courthouse

Battle Royale (BR_)

BR_Island         BR_Beach          BR_Valley

Setting the Map Rotation

In Game.ini, one MapRotation= line per map:

[/Script/Mordhau.MordhauGameMode]
MapRotation=FL_Feitoria
MapRotation=FL_Crossroads
MapRotation=TDM_Camp
MapRotation=SKM_Contraband
MapRotation=FFA_Cortile

The server rotates through this list in order after each match.


Changing the Map In-Game (Admin)

From the in-game console (after adminlogin):

changelevel FL_Feitoria

Or add a map to the current rotation mid-session:

addmap TDM_Grad
removemap FFA_Cortile

The map in the launch command is only the first map loaded. After it ends, the server follows the MapRotation list from Game.ini. If you want a specific mode, make sure the launch map prefix matches your intended mode.

./MordhauServer-Linux-Shipping FL_Feitoria -Port=7777 ...