Mordhau Game Modes and Map List
All Mordhau server game modes and official map names. Map names include a game mode prefix (FL_, TDM_, FFA_, etc.) — use these exact names in MapRotation and the changelevel command.
Mordhau Game Modes and Map List
In Mordhau, map names include the game mode as a prefix. A map on FL_Feitoria runs Frontline mode on the Feitoria map; the same map as TDM_Grad runs Team Deathmatch.
Game Modes
| Prefix | Mode | Max Players | Description |
|---|---|---|---|
FL_ |
Frontline | 64 | Large-scale team-based objective control with a push/pull front line |
FL64_ |
Frontline 64 | 64 | Larger versions of Frontline maps optimized for full 64-player servers |
TDM_ |
Team Deathmatch | 64 | Team-based kills, instant respawn |
SKM_ |
Skirmish | 64 | Team-based, one life per round, first to 7 round wins |
FFA_ |
Free For All | 32–64 | Solo deathmatch, instant respawn |
DU_ |
Duel | 4–8 | 1v1 structured duel mode |
TF_ |
Teamfight | 8–16 | Small-scale team arena |
HRD_ |
Horde | 32 | Co-op wave survival vs AI bots |
DIH_ |
Demon Horde | 32 | Co-op wave survival vs demon enemies |
INV_ |
Invasion | 32 | PvE objective-based mode |
BR_ |
Battle Royale | 32 | Shrinking-zone solo royale |
Official Map Names
Frontline (FL_)
FL_Feitoria FL_Crossroads FL_Taiga
FL_Camp FL_Grad FL_MountainPeak
FL_Contraband FL_Dungeon FL_Tourneyyard
Frontline 64-Player (FL64_)
FL64_Grad FL64_MountainPeak FL64_Feitoria
Team Deathmatch (TDM_)
TDM_Camp TDM_Grad TDM_MountainPeak
TDM_Contraband TDM_Taiga TDM_Courtyard
Skirmish (SKM_)
SKM_Contraband SKM_Deathtrap SKM_Feitoria
SKM_Grad SKM_MountainPeak SKM_Taiga
SKM_Camp SKM_Dungeon SKM_Tourneyyard
Free For All (FFA_)
FFA_Cortile FFA_Camp FFA_Grad
FFA_MountainPeak FFA_Taiga FFA_Contraband
FFA_Tourneyyard FFA_Beach FFA_Deathtrap
FFA_Dungeon FFA_Training FFA_Arenax2
Duel (DU_)
DU_Duel DU_Camp DU_Grad
DU_MountainPeak
Horde (HRD_)
HRD_MountainPeak HRD_Camp HRD_Grad
HRD_Contraband HRD_Feitoria HRD_Taiga
HRD_Training HRD_Dungeon HRD_Deathtrap
Demon Horde (DIH_)
DIH_Castello DIH_MountainPeak DIH_Totenwald
Invasion (INV_)
INV_Camp INV_Grad INV_MountainPeak
INV_Contraband INV_Feitoria INV_Taiga
INV_Gallows INV_Dungeon INV_Armory
INV_Courthouse
Battle Royale (BR_)
BR_Island BR_Beach BR_Valley
Setting the Map Rotation
In Game.ini, one MapRotation= line per map:
[/Script/Mordhau.MordhauGameMode]
MapRotation=FL_Feitoria
MapRotation=FL_Crossroads
MapRotation=TDM_Camp
MapRotation=SKM_Contraband
MapRotation=FFA_Cortile
The server rotates through this list in order after each match.
Changing the Map In-Game (Admin)
From the in-game console (after adminlogin):
changelevel FL_Feitoria
Or add a map to the current rotation mid-session:
addmap TDM_Grad
removemap FFA_Cortile
Recommended Starting Map (Launch Command)
The map in the launch command is only the first map loaded. After it ends, the server follows the MapRotation list from Game.ini. If you want a specific mode, make sure the launch map prefix matches your intended mode.
./MordhauServer-Linux-Shipping FL_Feitoria -Port=7777 ...