DustBowl.Games

Palworld / UPDATED October 27, 2026

Palworld Server Hardware and Resource Requirements

Hardware and resource recommendations for Palworld dedicated servers on DustBowl Warden. CPU single-core benchmarks, RAM ceilings, NVMe storage, and network allocations.

PalworldRequirementsRAMCPUPerformanceHardwareWarden

Hardware Sizing Overview

Palworld is one of the most resource-intensive dedicated server workloads in modern game hosting. Creature AI simulation, real-time physics collisions, large multi-tier base automation, and Unreal Engine 5 garbage collection place substantial demands on server hardware.

Undersizing CPU clock speeds or RAM ceilings is the leading cause of tick-rate degradation (rubberbanding) and unexpected container crashes.


CPU Sizing: Clock Speed Over Core Count

Palworld's core game loop runs primarily on a single simulation thread:

  • Processor Architecture: Modern AMD Ryzen processors (Ryzen 7000 / 9000 series, 7950X / 9950X) with high single-core turbo frequencies (4.5 GHz+) deliver superior tick stability compared to high-core-count, low-clock enterprise server CPUs.
  • Recommended vCPUs:
    • 4 to 8 players: 2–4 vCPUs
    • 10 to 20 players: 4–6 vCPUs
    • 32 players (full capacity): 6–8 vCPUs

Allocating more than 8 vCPUs provides minimal return because the primary simulation thread remains the execution bottleneck.


RAM Allocations & Memory Leak Headroom

Because Palworld experiences memory growth over prolonged runtimes, always provision headroom above baseline consumption:

Player Count Initial Boot Memory 24-Hour Memory Ceiling Recommended Warden Memory Allocation
4 Players ~3.5 GB ~8–10 GB 8–12 GB
8–12 Players ~5.5 GB ~12–14 GB 16 GB
16–24 Players ~8.0 GB ~16–20 GB 24 GB
32 Players ~11.0 GB ~24–28 GB 32 GB

Pair your memory allocation with automated restart schedules (every 6 to 8 hours) to prevent Out of Memory (OOM Exit 137) container kills.


Storage & NVMe Performance

  • Server Installation: ~8 GB for SteamCMD server binaries.
  • Save Game Growth: Fresh worlds start at ~50 MB, growing to 2–8 GB over months of active exploration, building, and breeding.
  • Storage Type: Fast NVMe storage is critical. World auto-saving writes multi-gigabyte Level.sav archives; slow SATA SSDs or HDDs cause noticeable tick freezes during save intervals.
  • Allocation: Budget at least 30 to 50 GB of NVMe storage to accommodate world data, player profiles, and local backup snapshots.

Bandwidth & Network Throughput

  • Per Active Player: Approximately 50 to 150 Kbps upload.
  • 32 Active Players: Peak outbound bandwidth is approximately 5 to 8 Mbps.
  • Port Protocol: High-quality unmetered UDP connectivity with low jitter.

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