Post Scriptum Updated May 14, 2026

Post Scriptum / Squad 44 Map Rotation

Configure the Post Scriptum (Squad 44) map rotation in MapRotation.cfg. Covers layer name format, faction pairing syntax, WW2 theater-based layer examples, and random rotation vs fixed order.

Post ScriptumSquad 44map rotationMapRotation.cfglayersmaps

Post Scriptum / Squad 44 Map Rotation

Map rotation is configured in:

PostScriptum/ServerConfig/MapRotation.cfg

Post Scriptum (Squad 44) follows the same layer naming and rotation syntax as Squad, using real WW2 theaters and historical factions.


MapRotation.cfg Format

Each line defines one map layer. The server cycles through layers in the order listed:

Layer=Carentan_AAS_v1
Layer=Eindhoven_AAS_v1
Layer=Driel_Skirmish_v1
Layer=Carpiquet_AAS_v2

The rotation loops back to the top after the last entry.


Layer Naming Convention

Layer names follow the pattern:

<MapName>_<GameMode>_v<Version>

Game Modes:

Code Mode
AAS Advance and Secure (standard)
RAAS Random Advance and Secure
Invasion Attackers vs Defenders (one-sided)
Skirmish Smaller, faster matches
TC Territory Control

Example Map Layers

Post Scriptum features WW2 Western Europe maps. Common layers include:

# Normandy
Layer=Carentan_AAS_v1
Layer=Carentan_AAS_v2
Layer=SaintMereEglise_AAS_v1
Layer=SteenbeekCrossroads_Invasion_v1

# Operation Market Garden
Layer=Eindhoven_AAS_v1
Layer=Driel_AAS_v1
Layer=Veghel_AAS_v1

# Belgian Ardennes
Layer=Bourcy_AAS_v1
Layer=Recogne_AAS_v1

# Skirmish (smaller player counts)
Layer=Carentan_Skirmish_v1
Layer=Eindhoven_Skirmish_v1

Layer names change with game updates. Refer to the official Squad 44 server documentation or the game's Unreal content for the current layer list.


Random Layer Selection (RAAS)

RAAS layers randomly shuffle capture-point routes each round, increasing replayability on the same map:

Layer=Carentan_RAAS_v1
Layer=Eindhoven_RAAS_v1

All-Skirmish Rotation (Small Servers)

For servers with fewer than 40 players, a skirmish-only rotation prevents matches from feeling underpopulated:

Layer=Carentan_Skirmish_v1
Layer=Driel_Skirmish_v1
Layer=Eindhoven_Skirmish_v1
Layer=Veghel_Skirmish_v1

Applying Changes

The map rotation is read at the end of each round. You can edit MapRotation.cfg while the server is running — changes take effect at the next map transition.

To change the map immediately, use an admin RCON command:

AdminChangeLayer Carentan_AAS_v1