Teeworlds Updated May 11, 2026

Teeworlds Game Modes

Teeworlds has four game modes: Deathmatch (dm), Team Deathmatch (tdm), Capture the Flag (ctf), and Last Man Standing (lms). Set the mode with sv_gametype and match it to the right maps.

Teeworldsgame modesdmtdmctflmssv_gametype

Teeworlds Game Modes

Teeworlds has four game modes. The active mode is set in autoexec.cfg with sv_gametype and can be changed live via RCON.


Setting the Game Mode

In autoexec.cfg:

sv_gametype dm
sv_map dm1

Via RCON (takes effect after map reload):

sv_gametype ctf
change_map ctf5

Always pair sv_gametype with a compatible map. Loading a CTF map in DM mode (or vice versa) produces broken spawns or missing flag positions.


dm — Deathmatch

Free-for-all. Every player fights every other player. First to reach sv_scorelimit frags wins the round.

sv_gametype dm
sv_map dm1
sv_scorelimit 20

Compatible maps: dm1, dm2, dm3, dm6, dm7, dm8, dm9

Best for: casual play, small servers (2–8 players).


tdm — Team Deathmatch

Red vs Blue. Combined team frag count is tracked. The team that reaches sv_scorelimit first wins. Friendly fire is off by default; enable it with sv_teamdamage 1.

sv_gametype tdm
sv_map dm6
sv_scorelimit 30
sv_teamdamage 0

Compatible maps: Same DM maps (dm1–dm9) — they have team spawn points.

Best for: 4v4 to 6v6 matches.


ctf — Capture the Flag

Each team has a flag at their base. Carry the enemy's flag to your base to score. The team that reaches sv_scorelimit captures wins.

sv_gametype ctf
sv_map ctf5
sv_scorelimit 5

Compatible maps: ctf1, ctf2, ctf3, ctf4, ctf5, ctf6, ctf7, ctf8

CTF maps have designated flag spawn points — they will not work correctly in DM or TDM mode.

Best for: organized team play, larger servers (8–16 players).


lms — Last Man Standing

Each player has a limited number of lives. When a player runs out, they are eliminated. The last player alive wins the round.

sv_gametype lms
sv_map lms1

Compatible maps: lms1

Best for: tournament-style or elimination rounds.


Quick Reference

Mode sv_gametype Objective Maps
Deathmatch dm First to score limit dm1–dm9
Team Deathmatch tdm Team first to score limit dm1–dm9
Capture the Flag ctf Capture enemy flag ctf1–ctf8
Last Man Standing lms Last player with lives left lms1

Switching Modes Without Restarting

Use RCON to switch game type and map together:

sv_gametype ctf; change_map ctf5

The semicolon chains two commands in a single RCON input.