Teeworlds Game Modes
Teeworlds has four game modes: Deathmatch (dm), Team Deathmatch (tdm), Capture the Flag (ctf), and Last Man Standing (lms). Set the mode with sv_gametype and match it to the right maps.
Teeworlds Game Modes
Teeworlds has four game modes. The active mode is set in autoexec.cfg with sv_gametype and can be changed live via RCON.
Setting the Game Mode
In autoexec.cfg:
sv_gametype dm
sv_map dm1
Via RCON (takes effect after map reload):
sv_gametype ctf
change_map ctf5
Always pair
sv_gametypewith a compatible map. Loading a CTF map in DM mode (or vice versa) produces broken spawns or missing flag positions.
dm — Deathmatch
Free-for-all. Every player fights every other player. First to reach sv_scorelimit frags wins the round.
sv_gametype dm
sv_map dm1
sv_scorelimit 20
Compatible maps: dm1, dm2, dm3, dm6, dm7, dm8, dm9
Best for: casual play, small servers (2–8 players).
tdm — Team Deathmatch
Red vs Blue. Combined team frag count is tracked. The team that reaches sv_scorelimit first wins. Friendly fire is off by default; enable it with sv_teamdamage 1.
sv_gametype tdm
sv_map dm6
sv_scorelimit 30
sv_teamdamage 0
Compatible maps: Same DM maps (dm1–dm9) — they have team spawn points.
Best for: 4v4 to 6v6 matches.
ctf — Capture the Flag
Each team has a flag at their base. Carry the enemy's flag to your base to score. The team that reaches sv_scorelimit captures wins.
sv_gametype ctf
sv_map ctf5
sv_scorelimit 5
Compatible maps: ctf1, ctf2, ctf3, ctf4, ctf5, ctf6, ctf7, ctf8
CTF maps have designated flag spawn points — they will not work correctly in DM or TDM mode.
Best for: organized team play, larger servers (8–16 players).
lms — Last Man Standing
Each player has a limited number of lives. When a player runs out, they are eliminated. The last player alive wins the round.
sv_gametype lms
sv_map lms1
Compatible maps: lms1
Best for: tournament-style or elimination rounds.
Quick Reference
| Mode | sv_gametype |
Objective | Maps |
|---|---|---|---|
| Deathmatch | dm |
First to score limit | dm1–dm9 |
| Team Deathmatch | tdm |
Team first to score limit | dm1–dm9 |
| Capture the Flag | ctf |
Capture enemy flag | ctf1–ctf8 |
| Last Man Standing | lms |
Last player with lives left | lms1 |
Switching Modes Without Restarting
Use RCON to switch game type and map together:
sv_gametype ctf; change_map ctf5
The semicolon chains two commands in a single RCON input.