The Forest Updated May 11, 2026

The Forest Server World Settings

Configure The Forest's world behaviour settings: tree regrowth, building destruction, structure hole resets, creative mode enemies, and realistic player damage.

The Forestworld settingstreeRegrowModebuilding destructionresetHolesModeserver config

The Forest Server World Settings

Beyond difficulty and enemy toggles, The Forest exposes several settings that control how the world itself behaves — tree regrowth, building durability, and save-state reset behaviour. All settings are in server.cfg.


treeRegrowMode

treeRegrowMode on
Value Effect
on When players sleep, 10% of previously cut trees regrow in their original locations
off Trees never regrow — deforestation is permanent

Default is on. For long-term servers this prevents the map from becoming completely stripped of resources. Turn off if you want the world to reflect permanent player impact.


allowBuildingDestruction

allowBuildingDestruction on
Value Effect
on Cannibals and mutants can attack and destroy player-built structures (walls, traps, shelters)
off Enemy attacks do not damage player buildings — bases are indestructible

Default is on, which creates the intended gameplay tension. Set off for servers focused on creative building or for players who want raids to feel less punishing.


resetHolesMode

resetHolesMode off
Value Effect
off Structure holes (doors, openings cut into walls) persist when a save is loaded
on All holes in structures are reset when the save loads

This setting was introduced to address a bug where improperly saved hole data caused structural inconsistencies. Enable it if players report structures looking wrong after server restarts. Generally leave off unless you are experiencing issues.


allowEnemiesCreativeMode

allowEnemiesCreativeMode off

Controls whether enemies spawn when the server is in Peaceful difficulty or when Creative mode is active.

Value Effect
off No enemies in Peaceful or Creative mode (default, intended behaviour)
on Enemies spawn even in Peaceful/Creative

This is an edge-case setting — most servers should leave it off. It exists for servers that want a specific mixed experience.


realisticPlayerDamage

realisticPlayerDamage off
Value Effect
off Standard damage model
on Fall damage and certain hits deal significantly more damage — a substantial fall is lethal

Pairs naturally with difficulty HardSurvival for servers aiming for a true survival-horror experience. Not recommended on Normal difficulty as it creates an unfamiliar damage curve for new players.


Hardcore survival:

treeRegrowMode off
allowBuildingDestruction on
realisticPlayerDamage on
resetHolesMode off

Relaxed co-op builder:

treeRegrowMode on
allowBuildingDestruction off
realisticPlayerDamage off
resetHolesMode off

Standard (defaults):

treeRegrowMode on
allowBuildingDestruction on
realisticPlayerDamage off
resetHolesMode off
allowEnemiesCreativeMode off

All changes take effect on the next server restart.