Understanding Your WISP Panel (Pterodactyl)
Learn how to navigate the WISP control panel — server management, file access, console, scheduling, and Docker-based isolation.
WISP Panel Overview
WISP is our secondary game server management panel, built on the Pterodactyl ecosystem. It uses Docker containers to isolate each server, giving you a secure and resource-controlled environment.
Dashboard
When you log in, you'll see all your servers listed with:
- Status — Running, Stopped, Starting, or Error
- CPU / Memory / Disk usage — Real-time resource meters
- Server address — IP and port for connecting
Console
The console tab provides:
- Real-time server output and logs
- Command input for sending server commands
- Start, stop, restart, and kill controls
- Color-coded output for easy reading
File Manager
WISP includes a full web-based file manager:
- Browse your server's file structure
- Create, edit, rename, and delete files
- Upload files via drag-and-drop
- Download files or entire directories
- Syntax highlighting for config file editing
Schedules
Automate recurring tasks:
- Automatic restarts — Keep your server fresh
- Backup creation — Protect your data
- Command execution — Run any command on a schedule
- Power actions — Start, stop, or restart at set times
Databases
If your game requires a database (e.g., MySQL for certain plugins):
- Go to the Databases tab
- Click Create Database
- WISP provisions a database automatically
- Connection details are displayed for your server config
Backups
WISP has built-in backup support:
- Create manual backups with one click
- Set a backup limit based on your plan
- Download or restore from any backup
- Backups include all server files
Users & Subusers
Share access without sharing your account:
- Go to Users tab
- Add a subuser by email
- Select granular permissions (console, files, backups, etc.)
- They'll receive an invite to create their own login
Key Differences from AMP
| Feature | WISP | AMP |
|---|---|---|
| Isolation | Docker containers | Process-level |
| Game support | Via community eggs | Built-in library |
| Custom games | Add any Pterodactyl egg | Requires AMP module |
| Resource limits | Hard limits per container | Configurable |
| Panel UI | Web-based, modern | Web-based, feature-rich |
Both panels are excellent — WISP gives us the flexibility to run games that aren't natively supported in AMP by leveraging the massive Pterodactyl community egg ecosystem.