7DTD Blood Moon Intensity Planner

Dial in your horde night difficulty. Adjust zombie count, movement speed, block damage, and frequency — then copy the generated serverconfig.xml block straight to your server.

Quick Presets

Horde Settings

7 days

BloodMoonFrequency — days between horde nights (default 7)

±0 days

BloodMoonRange — random shift in horde day (default 0)

8 hours before

BloodMoonWarning — in-game warning before horde (default 8hr)

8 zombies

BloodMoonEnemyCount — max alive zombies per player (default 8)

Sprint

ZombieBMMove — zombie speed during blood moon (default Sprint)

100%

BlockDamageAIBM — zombie block damage % during horde (default 100%)

64

MaxSpawnedZombies — global world zombie cap for performance warning math (default 64)

Horde Intensity Score

42 / 100

Tough — expect some panic and base repairs after every horde.

Frequency: every 7 days
Speed: Sprint
Block damage: 100%

Performance Check

4 players

Total possible spawns

32

World cap

64

Utilization

50%

serverconfig.xml Block

<property name="BloodMoonFrequency"  value="7" />
<property name="BloodMoonRange"      value="0" />
<property name="BloodMoonWarning"    value="8" />
<property name="BloodMoonEnemyCount" value="8" />
<property name="ZombieBMMove"        value="3" />
<property name="BlockDamageAIBM"     value="100" />

Paste these lines inside the <ServerSettings> element in your serverconfig.xml.

Setting Reference

Property Range Effect
BloodMoonFrequency 1–35 Days between horde nights. Set to 0 to disable blood moons entirely.
BloodMoonRange 0–7 Random ±variance applied to the horde day, keeping players on their toes.
BloodMoonWarning -1, 8, 18 Hours before horde when players receive an in-game warning. -1 disables it.
BloodMoonEnemyCount 4–64 Maximum alive horde zombies per player simultaneously. Major difficulty driver.
ZombieBMMove 0–4 Horde zombie movement: Walk, Jog, Run, Sprint, Nightmare. Overrides daytime setting.
BlockDamageAIBM 25–400% Percentage modifier on zombie block damage during horde night only.
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