7DTD Blood Moon Intensity Planner
Dial in your horde night difficulty. Adjust zombie count, movement speed, block damage, and frequency — then copy the generated serverconfig.xml block straight to your server.
Quick Presets
Horde Settings
BloodMoonFrequency — days between horde nights (default 7)
BloodMoonRange — random shift in horde day (default 0)
BloodMoonWarning — in-game warning before horde (default 8hr)
BloodMoonEnemyCount — max alive zombies per player (default 8)
ZombieBMMove — zombie speed during blood moon (default Sprint)
BlockDamageAIBM — zombie block damage % during horde (default 100%)
MaxSpawnedZombies — global world zombie cap for performance warning math (default 64)
Horde Intensity Score
Tough — expect some panic and base repairs after every horde.
Performance Check
Total possible spawns
32
World cap
64
Utilization
50%
serverconfig.xml Block
<property name="BloodMoonFrequency" value="7" /> <property name="BloodMoonRange" value="0" /> <property name="BloodMoonWarning" value="8" /> <property name="BloodMoonEnemyCount" value="8" /> <property name="ZombieBMMove" value="3" /> <property name="BlockDamageAIBM" value="100" />
Paste these lines inside the <ServerSettings> element in your serverconfig.xml.
Setting Reference
| Property | Range | Effect |
|---|---|---|
| BloodMoonFrequency | 1–35 | Days between horde nights. Set to 0 to disable blood moons entirely. |
| BloodMoonRange | 0–7 | Random ±variance applied to the horde day, keeping players on their toes. |
| BloodMoonWarning | -1, 8, 18 | Hours before horde when players receive an in-game warning. -1 disables it. |
| BloodMoonEnemyCount | 4–64 | Maximum alive horde zombies per player simultaneously. Major difficulty driver. |
| ZombieBMMove | 0–4 | Horde zombie movement: Walk, Jog, Run, Sprint, Nightmare. Overrides daytime setting. |
| BlockDamageAIBM | 25–400% | Percentage modifier on zombie block damage during horde night only. |
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