DustBowl.Games

7DTD Horde Night Wave Estimator

Answer "how hard will tonight's horde actually be?" Enter your Game Stage and server settings to see your wave breakdown, maximum simultaneous zombies, zombie type composition, and how long the horde lasts in real time.

Your Horde Settings

GS 50

Open the map screen (M) and check your Game Stage in the top-right corner.

4 players

Players online during the horde night.

8 zombies

BloodMoonEnemyCount in serverconfig.xml (default 8)

64

MaxSpawnedZombies in serverconfig.xml (default 64)

DayNightLength in serverconfig.xml - used to convert the 6 in-game horde hours to real time (default 60)

🟡 Moderate - ferals entering the mix

Wave Count

3

Max Simultaneous

32

Est. Total Zombies

288

Horde Duration

15m

Wave Breakdown

Wave 1 22:00 – 00:00 (in-game)
32 zombies alive at once ~5m real-world
Wave 2 00:00 – 02:00 (in-game)
32 zombies alive at once ~5m real-world
Wave 3 02:00 – 04:00 (in-game)
32 zombies alive at once ~5m real-world

The horde runs from 22:00 to 04:00 in-game (6 hours), split evenly across 3 waves.

Zombie Composition — GS 50

Approximate zombie types at your current Game Stage tier. Actual spawns vary by biome and world generation.

30%
Walkers / Rotters
35%
Runners
30%
Ferals
5%
Radiated (rare)

Prep Checklist — Mid Game (GS 26-100)

  • Upgrade base walls to concrete or higher
  • Wire blade or dart traps to a generator
  • Stock 500+ rounds per firearm; bring AP ammo
  • Craft or find body armor (full set)
  • Pre-craft a repair hammer with repair kits
  • Position team members at assigned firing lanes
  • Place extra electric lights - ferals are faster at night
  • Fuel the generator fully before 22:00

Need the countdown too?

Pair this estimator with the Blood Moon Countdown to know exactly how many real-world minutes you have left to prepare.

Blood Moon Countdown →

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