7DTD Perk Planner

Plan your 7DTD 1.0 character build. Raise attributes to unlock perks, track total skill points spent, and copy a build summary to share with your server. You earn 1 skill point per player level — plan ahead!

Total Points Spent

0

Player Level Needed

1

Strength

0

Cost: 1 pt/level (max 10)

Brawler

Req: Strength 1 — +10% melee damage

Pack Mule

Req: Strength 3 — +10 carry weight

Master Chef

Req: Strength 2 — Cook basic food items

Mining

Req: Strength 4 — +10% mining speed

Sexual Tyrannosaurus

Req: Strength 5 — +10% stamina regen

Fortitude

0

Cost: 1 pt/level (max 10)

Healing Factor

Req: Fortitude 1 — Slow HP regen out of combat

Iron Gut

Req: Fortitude 3 — Eat slightly rotten food

Pain Tolerance

Req: Fortitude 2 — -10% damage taken

The Huntsman

Req: Fortitude 4 — +10% bow/crossbow damage

Heavy Armor

Req: Fortitude 5 — Less movement penalty in heavy armor

Agility

0

Cost: 1 pt/level (max 10)

Parkour

Req: Agility 1 — Jump higher

Light Armor

Req: Agility 2 — +5% light armor bonus

From the Shadows

Req: Agility 3 — Reduced noise crouched

Run and Gun

Req: Agility 4 — Fire while walking

Dead Eye

Req: Agility 5 — +10% sniper rifle damage

Intellect

0

Cost: 1 pt/level (max 10)

Daring Adventurer

Req: Intellect 1 — Better trader rewards

Grease Monkey

Req: Intellect 2 — Craft basic vehicle parts

Advanced Engineering

Req: Intellect 4 — Craft workbenches

Better Barter

Req: Intellect 3 — Buy 5% cheaper

Physician

Req: Intellect 5 — Craft basic medical supplies

Perception

0

Cost: 1 pt/level (max 10)

Demolitions Expert

Req: Perception 3 — +10% explosive damage

Animal Tracker

Req: Perception 2 — See animals on compass

Lucky Looter

Req: Perception 1 — Better loot in containers

Treasure Hunter

Req: Perception 4 — Better buried treasure rewards

Scavenger

Req: Perception 5 — +10% loot from cars

How Skill Points Work in 7DTD 1.0

You gain 1 skill point each time you level up. Attribute levels cost 1 point each (max 10 per attribute). Perks are unlocked automatically at the required attribute level — click the rank pips to record your investment. Total points spent = player level − 1 (you start with 0 points at level 1).

Related 7 Days to Die Tools

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