7DTD Perk Planner
Plan your 7DTD 1.0 character build. Raise attributes to unlock perks, track total skill points spent, and copy a build summary to share with your server. You earn 1 skill point per player level — plan ahead!
Total Points Spent
0
Player Level Needed
1
Strength
Cost: 1 pt/level (max 10)
Brawler
Req: Strength 1 — +10% melee damage
Pack Mule
Req: Strength 3 — +10 carry weight
Master Chef
Req: Strength 2 — Cook basic food items
Mining
Req: Strength 4 — +10% mining speed
Sexual Tyrannosaurus
Req: Strength 5 — +10% stamina regen
Fortitude
Cost: 1 pt/level (max 10)
Healing Factor
Req: Fortitude 1 — Slow HP regen out of combat
Iron Gut
Req: Fortitude 3 — Eat slightly rotten food
Pain Tolerance
Req: Fortitude 2 — -10% damage taken
The Huntsman
Req: Fortitude 4 — +10% bow/crossbow damage
Heavy Armor
Req: Fortitude 5 — Less movement penalty in heavy armor
Agility
Cost: 1 pt/level (max 10)
Parkour
Req: Agility 1 — Jump higher
Light Armor
Req: Agility 2 — +5% light armor bonus
From the Shadows
Req: Agility 3 — Reduced noise crouched
Run and Gun
Req: Agility 4 — Fire while walking
Dead Eye
Req: Agility 5 — +10% sniper rifle damage
Intellect
Cost: 1 pt/level (max 10)
Daring Adventurer
Req: Intellect 1 — Better trader rewards
Grease Monkey
Req: Intellect 2 — Craft basic vehicle parts
Advanced Engineering
Req: Intellect 4 — Craft workbenches
Better Barter
Req: Intellect 3 — Buy 5% cheaper
Physician
Req: Intellect 5 — Craft basic medical supplies
Perception
Cost: 1 pt/level (max 10)
Demolitions Expert
Req: Perception 3 — +10% explosive damage
Animal Tracker
Req: Perception 2 — See animals on compass
Lucky Looter
Req: Perception 1 — Better loot in containers
Treasure Hunter
Req: Perception 4 — Better buried treasure rewards
Scavenger
Req: Perception 5 — +10% loot from cars
How Skill Points Work in 7DTD 1.0
You gain 1 skill point each time you level up. Attribute levels cost 1 point each (max 10 per attribute). Perks are unlocked automatically at the required attribute level — click the rank pips to record your investment. Total points spent = player level − 1 (you start with 0 points at level 1).
Related 7 Days to Die Tools
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