DustBowl.Games

7DTD PvP Settings Optimizer

Choose a PvP profile and fine-tune land claim protection, drop-on-death rules, and safe zones. Every setting includes a plain-English explanation of its PvP impact, then output a ready-to-paste serverconfig.xml block.

PvP Profile

Player Killing

Controls who players can kill. Mode 3 (kill everyone) is standard for open PvP. Mode 0 disables player-vs-player entirely for PvE servers.

Land Claim Settings

41 blocks

LandClaimSize - diameter of the protected area (default 41). PvP servers use 7-21 to keep bases compact and raidable.

30 blocks

LandClaimDeadZone - minimum distance between two players' claims (default 30). Higher values reduce claim-spam griefing.

3 days

LandClaimExpiryTime - days before an inactive player's claim expires (default 3). Lower values let raiders claim abandoned bases sooner.

LandClaimDecayMode - 0 = Slow/Linear, 1 = Fast/Exponential, 2 = None. Affects how quickly protection degrades after expiry.

4x damage

LandClaimOnlineDurabilityModifier - damage multiplier on claim blocks while owner is online. 0 = invincible (default 4).

4x damage

LandClaimOfflineDurabilityModifier - damage multiplier on claim blocks while owner is offline. 0 = invincible (default 4).

⚠️

How offline raid protection works

LandClaimOfflineDurabilityModifier = 0 means your base is INVINCIBLE when you are offline - no damage from players or zombies can destroy claim blocks. Setting it to 4 means players deal 4× normal damage to your base while you are offline, making offline raids faster and easier than online raids. Most competitive PvP servers set this between 4-8 to keep raiding viable but not instant.

Death & Loot Settings

DropOnDeath - what the killed player drops for their attacker to loot (default 0 = nothing).

DropOnQuit - what drops when a player rage-quits mid-fight. Setting this higher than DropOnDeath discourages combat-logging.

New Player Safe Zone

below level 5

PlayerSafeZoneLevel - new players below this level cannot be killed by other players. Set 0 to disable entirely on full-PvP servers (default 5).

5 hrs

PlayerSafeZoneHours - hours of real time before the safe zone expires, regardless of level (default 5).

serverconfig.xml Block

<property name="PlayerKillingMode"                   value="3" />
<property name="LandClaimSize"                       value="41" />
<property name="LandClaimDeadZone"                   value="30" />
<property name="LandClaimExpiryTime"                 value="3" />
<property name="LandClaimDecayMode"                  value="0" />
<property name="LandClaimOnlineDurabilityModifier"   value="4" />
<property name="LandClaimOfflineDurabilityModifier"  value="4" />
<property name="DropOnDeath"                         value="0" />
<property name="DropOnQuit"                          value="0" />
<property name="PlayerSafeZoneLevel"                 value="5" />
<property name="PlayerSafeZoneHours"                 value="5" />

Paste these lines inside the <ServerSettings> element in your serverconfig.xml.

Setting Reference

Property Values PvP Impact
PlayerKillingMode 0-3 0 = no PvP, 1 = kill strangers only, 2 = kill allies, 3 = kill everyone. Mode 3 is standard for open PvP.
LandClaimSize 7-41 Diameter of protected land. Smaller = bases are easier to find edges of and raid around.
LandClaimDeadZone 5-100 Minimum blocks between claims. Higher values prevent claim-spam griefing around enemies.
LandClaimExpiryTime 1-30 days Days before an inactive player's claim protection decays. Lower = abandoned bases become raidable sooner.
LandClaimDecayMode 0, 1, 2 0 = Slow/Linear decay, 1 = Fast/Exponential, 2 = None. Controls how quickly protection drops after expiry.
LandClaimOnlineDurabilityModifier 0-16 Damage multiplier on claims while owner is online. 0 = invincible. 4 = raiders deal 4× damage (default).
LandClaimOfflineDurabilityModifier 0-16 Damage multiplier on claims while owner is offline. 0 = offline-raid immune. Higher = offline raiding is easier.
DropOnDeath 0-3 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only. Determines the PvP loot reward.
DropOnQuit 0-3 Same scale as DropOnDeath but triggered on disconnect. Set higher than DropOnDeath to punish combat-logging.
PlayerSafeZoneLevel 0-20 Players below this level cannot be killed in PvP. Set 0 to disable on full-loot servers.
PlayerSafeZoneHours 0-48 hrs Real-time hours before the new-player safe zone expires regardless of level. 0 disables time-based expiry.

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