ARK Crafting Recipe Override Builder

Build ConfigOverrideItemCraftingCosts entries for your Game.ini. Select a craftable item, define the resource requirements, then copy the output directly into your server config — no blueprint paths required.

1. Select Craftable Item

Game.ini Output

; Add at least one item override above to generate output.

Add these lines to the [/Script/ShooterGame.ShooterGameMode] section of your Game.ini. Each item needs its own ConfigOverrideItemCraftingCosts line.

Config Format Reference

Field Type Description
ItemClassString String The class name of the item whose recipe you are overriding.
ResourceItemTypeString String Class name of each required resource in the new recipe.
BaseResourceRequirement Float How many of the resource are required per craft. Whole numbers recommended.
bCraftingRequireExactResourceType Bool True = exact item only; False = allows substitutes (e.g. Organic Polymer for Polymer). Default: False.

Complete override behavior:

A ConfigOverrideItemCraftingCosts entry completely replaces the vanilla recipe — any resource not listed in your config will not be required. This gives full control but means you must list all desired ingredients explicitly.

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