ARK Crafting Recipe Override Builder
Build ConfigOverrideItemCraftingCosts entries for your Game.ini. Select a craftable item, define the resource requirements, then copy the output directly into your server config — no blueprint paths required.
1. Select Craftable Item
Game.ini Output
; Add at least one item override above to generate output.
Add these lines to the [/Script/ShooterGame.ShooterGameMode] section of your Game.ini. Each item needs its own ConfigOverrideItemCraftingCosts line.
Config Format Reference
| Field | Type | Description |
|---|---|---|
| ItemClassString | String | The class name of the item whose recipe you are overriding. |
| ResourceItemTypeString | String | Class name of each required resource in the new recipe. |
| BaseResourceRequirement | Float | How many of the resource are required per craft. Whole numbers recommended. |
| bCraftingRequireExactResourceType | Bool | True = exact item only; False = allows substitutes (e.g. Organic Polymer for Polymer). Default: False. |
Complete override behavior:
A ConfigOverrideItemCraftingCosts entry completely replaces the vanilla recipe — any resource not listed in your config will not be required. This gives full control but means you must list all desired ingredients explicitly.
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