Arma Reforger Medic Treatment Reference
Expand each step to see what to do and when. Follow the sequence in order — skipping steps causes preventable deaths.
Blood threshold: saline required at ≤ 50 blood
Once blood drops to or below 50, administer saline or a blood bag immediately. Survival window is approximately 60 seconds from critical blood loss.
5-Step Treatment Sequence
Body Region Rules
Head
Bandage only — no tourniquet possible.
Torso
Center-mass wounds are often the most severe. Bandage immediately.
Neck
No tourniquet possible — bandage is the only option.
Arms (Left / Right)
Apply tourniquet first, then bandage.
Legs (Left / Right)
Apply tourniquet first, then bandage.
Tourniquets can only be applied to Arms and Legs. For torso, head, and neck wounds — bandage directly, no tourniquet available.
Kit Quick Reference
Default Soldier Kit
- Bandages x2
- Tourniquets None
- Morphine None
- Saline bags None
No tourniquets — scavenge or rely on a medic for them.
Recommended Medic Loadout
- Bandages [email protected]
- Tourniquets [email protected]
- Morphine [email protected]
- Saline bags [email protected]
Enough to sustain a 4-man squad through heavy contact.
Casualty Priority Order
When multiple casualties are present, treat in this order:
- 1
Radiomen— Loss of comms cripples squad coordination
- 2
Team Leaders / Squad Leaders— Command continuity keeps the squad effective
- 3
Machine Gunners— Primary suppression asset — critical to fire superiority
- 4
Grenadiers— Area denial capability
- 5
Any casualty — serious injury— Unconscious or critical blood loss overrides role priority
Override rule: A serious injury (unconscious, critically low blood) jumps the queue regardless of role.
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