Arma Reforger Medic Treatment Reference

Expand each step to see what to do and when. Follow the sequence in order — skipping steps causes preventable deaths.

⚠️

Blood threshold: saline required at ≤ 50 blood

Once blood drops to or below 50, administer saline or a blood bag immediately. Survival window is approximately 60 seconds from critical blood loss.

5-Step Treatment Sequence

Body Region Rules

🧠

Head

Bandage: YesTourniquet: No

Bandage only — no tourniquet possible.

🫁

Torso

Bandage: YesTourniquet: No

Center-mass wounds are often the most severe. Bandage immediately.

🦷

Neck

Bandage: YesTourniquet: No

No tourniquet possible — bandage is the only option.

💪

Arms (Left / Right)

Bandage: YesTourniquet: Yes

Apply tourniquet first, then bandage.

🦵

Legs (Left / Right)

Bandage: YesTourniquet: Yes

Apply tourniquet first, then bandage.

Tourniquets can only be applied to Arms and Legs. For torso, head, and neck wounds — bandage directly, no tourniquet available.

Kit Quick Reference

Default Soldier Kit

  • Bandages x2
  • Tourniquets None
  • Morphine None
  • Saline bags None

No tourniquets — scavenge or rely on a medic for them.

Recommended Medic Loadout

Enough to sustain a 4-man squad through heavy contact.

Casualty Priority Order

When multiple casualties are present, treat in this order:

  1. 1
    Radiomen— Loss of comms cripples squad coordination
  2. 2
    Team Leaders / Squad Leaders— Command continuity keeps the squad effective
  3. 3
    Machine Gunners— Primary suppression asset — critical to fire superiority
  4. 4
    Grenadiers— Area denial capability
  5. 5
    Any casualty — serious injury— Unconscious or critical blood loss overrides role priority

Override rule: A serious injury (unconscious, critically low blood) jumps the queue regardless of role.

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