Arma Reforger Queue & Operating Block Builder

Configure the operating block for your Arma Reforger config.json — join queue size, slot reservation, player save intervals, AI limits, and server shutdown behavior. Paste the output directly into your server config.

Join Queue

Disabled

joinQueue.maxSize — 0 disables the queue; 1–50 sets the number of players who can wait for a slot (default 0)

60 s

slotReservationTimeout — seconds a reserved slot is held before the next queued player takes it (default 60; recommend 30 for fast-paced)

120 s

playerSaveTime — how often player data is saved to disk, in seconds (default 120)

AI Settings

Disable AI System Entirely

disableAI — completely removes the AI system, freeing significant CPU resources. Overrides aiLimit.

Unlimited

aiLimit — -1 = unlimited, 0 = disable AI spawns, positive value = max AI entity count

Server Behavior

Disable Auto-Shutdown on Empty Server

disableServerShutdown — prevents the server from shutting down automatically when no players are connected

Lobby Player Synchronise

lobbyPlayerSynchronise — syncs the player list with the Bohemia backend for server browser accuracy

config.json Block

"operating": {
    "joinQueue": { "maxSize": 0 },
    "slotReservationTimeout": 60,
    "playerSaveTime": 120,
    "aiLimit": -1,
    "disableAI": false,
    "disableServerShutdown": false,
    "lobbyPlayerSynchronise": true,
    "disableNavmeshStreaming": []
}

Paste this block inside the root object of your Arma Reforger config.json.

Setting Reference

Property Range / Values Effect
joinQueue.maxSize 0–50 0 disables the queue. 1–50 allows that many players to wait for a free slot.
slotReservationTimeout 5–300 s How long a reserved slot is held after a player disconnects before the next queued player takes it. Lower = faster queue movement.
playerSaveTime seconds Interval at which player data is persisted to disk. Lower values reduce data loss on crash but increase I/O.
aiLimit -1, 0, or positive int -1 = unlimited AI. 0 = disable AI spawns. Positive = cap on total active AI entities.
disableAI true / false Completely disables the AI subsystem, freeing significant CPU. Use for PvP-only servers.
disableServerShutdown true / false Prevents the server from automatically shutting down when no players are connected.
lobbyPlayerSynchronise true / false Keeps the server browser player count in sync with the Bohemia backend.
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