Arma 3 ACE3 Medical Settings Configurator
Configure the ACE3 medical system without touching the in-game menu. Adjust medical level, revival rules, medic restrictions, fractures, and bleeding rate — then copy the generated cba_settings.sqf block into your mission or server.
Quick Presets
Core Medical Settings
ace_medical_level — Basic: simpler wounds/treatment. Advanced: full ACE simulation.
ace_medical_damage_system — ACE damage model or vanilla Arma damage only.
ace_medical_medicclass — who can perform advanced treatments (0=Anyone, 1=Medic, 2=Doctor).
ace_medical_fractures — 0=None, 1=Limp only, 2=Full fractures requiring splinting.
Revival & Recovery
ace_medical_patient_revival — allow unconscious players to be revived by teammates.
ace_medical_revival_duration — seconds a medic must spend performing revival (30–300).
ace_medical_CPR_restore_breathing — successful CPR restores spontaneous breathing.
ace_medical_limping — injured leg causes visible limp movement penalty.
Advanced Settings
ace_medical_bleedingcoefficient — multiplier on wound bleed rate (0.5–2.0).
ace_medical_enabled_for_zeus — apply ACE medical to Zeus-controlled AI units.
cba_settings.sqf Block
[
["ace_medical_level", "forceValue", 1, "ace_medical"],
["ace_medical_damage_system", "forceValue", 0, "ace_medical"],
["ace_medical_patient_revival", "forceValue", true, "ace_medical"],
["ace_medical_revival_duration", "forceValue", 60, "ace_medical"],
["ace_medical_CPR_restore_breathing","forceValue", true, "ace_medical"],
["ace_medical_medicclass", "forceValue", 1, "ace_medical"],
["ace_medical_fractures", "forceValue", 0, "ace_medical"],
["ace_medical_limping", "forceValue", true, "ace_medical"],
["ace_medical_enabled_for_zeus", "forceValue", false, "ace_medical"],
["ace_medical_bleedingcoefficient", "forceValue", 1.0, "ace_medical"]
] call CBA_fnc_addSettings;
Place this in cba_settings.sqf in your mission folder, or add it to your server's userconfig/cba_settings.sqf. The file is executed automatically by CBA.
Setting Reference
| Setting | Values | Effect |
|---|---|---|
| ace_medical_level | 0, 1 | 0=Basic (simple wounds), 1=Advanced (full simulation: blood pressure, heart rate, medications). |
| ace_medical_damage_system | 0, 1 | 0=ACE damage model active, 1=disabled (vanilla Arma damage only). |
| ace_medical_patient_revival | true, false | Allow unconscious players to be revived by teammates instead of going straight to death. |
| ace_medical_revival_duration | 30–300 | Seconds required to complete a revival. Longer = higher medic commitment cost. |
| ace_medical_CPR_restore_breathing | true, false | When true, successful CPR restores spontaneous breathing in cardiac arrest patients. |
| ace_medical_medicclass | 0, 1, 2 | 0=Anyone can treat, 1=Medic class required for advanced care, 2=Doctor class required. |
| ace_medical_fractures | 0, 1, 2 | 0=No fractures, 1=Limp only, 2=Full fractures requiring splinting before movement. |
| ace_medical_limping | true, false | Injured legs cause a visible limp animation and movement speed penalty. |
| ace_medical_bleedingcoefficient | 0.5–2.0 | Multiplier on wound bleed rate. 0.5=slow, 1.0=default, 2.0=fast — affects urgency of bandaging. |
| ace_medical_enabled_for_zeus | true, false | Apply ACE medical system to units under Zeus (Game Master) control. |
