Barotrauma Skill Leveling Calculator
Estimate how many actions it takes to reach your target skill level. Uses the confirmed Medical XP formula and estimates for other skills, with talent multiplier support.
Skill Settings
Your current skill level (1–100).
The skill level you want to reach.
Default 30 — a standard bandage or medkit application. Larger heals (surgery, advanced kits) give more XP per action.
Medical — Level 10 to 50
Actions Needed
11,307
Rounds (10 actions)
1,131
Levels to Gain
40
Talent Multiplier
1×
Formula (confirmed):
XP gain per action = 2 × 30 / skill^1.5 × 1 talent.
As your Medical skill increases the formula yields diminishing returns — each level costs more actions than the last.
Per-Level Breakdown
| Level | XP / Action | Actions to Next | Rounds to Next |
|---|---|---|---|
| 10 → 11 | 1.897 | 53 | 6 |
| 11 → 12 | 1.645 | 61 | 7 |
| 12 → 13 | 1.443 | 70 | 7 |
| 13 → 14 | 1.280 | 79 | 8 |
| 14 → 15 | 1.145 | 88 | 9 |
| 15 → 16 | 1.033 | 97 | 10 |
| 16 → 17 | 0.938 | 107 | 11 |
| 17 → 18 | 0.856 | 117 | 12 |
| 18 → 19 | 0.786 | 128 | 13 |
| 19 → 20 | 0.724 | 139 | 14 |
| 20 → 21 | 0.671 | 150 | 15 |
| 21 → 22 | 0.623 | 161 | 17 |
| 22 → 23 | 0.581 | 172 | 18 |
| 23 → 24 | 0.544 | 184 | 19 |
| 24 → 25 | 0.510 | 196 | 20 |
| 25 → 26 | 0.480 | 209 | 21 |
| 26 → 27 | 0.453 | 221 | 23 |
| 27 → 28 | 0.428 | 234 | 24 |
| 28 → 29 | 0.405 | 247 | 25 |
| 29 → 30 | 0.384 | 261 | 27 |
| 30 → 31 | 0.365 | 274 | 28 |
| 31 → 32 | 0.348 | 288 | 29 |
| 32 → 33 | 0.331 | 302 | 31 |
| 33 → 34 | 0.317 | 316 | 32 |
| 34 → 35 | 0.303 | 331 | 34 |
| 35 → 36 | 0.290 | 346 | 35 |
| 36 → 37 | 0.278 | 360 | 36 |
| 37 → 38 | 0.267 | 376 | 38 |
| 38 → 39 | 0.256 | 391 | 40 |
| 39 → 40 | 0.246 | 406 | 41 |
| 40 → 41 | 0.237 | 422 | 43 |
| 41 → 42 | 0.229 | 438 | 44 |
| 42 → 43 | 0.220 | 454 | 46 |
| 43 → 44 | 0.213 | 470 | 47 |
| 44 → 45 | 0.206 | 487 | 49 |
| 45 → 46 | 0.199 | 504 | 51 |
| 46 → 47 | 0.192 | 520 | 52 |
| 47 → 48 | 0.186 | 538 | 54 |
| 48 → 49 | 0.180 | 555 | 56 |
| 49 → 50 | 0.175 | 572 | 58 |
Skill Reference
| Skill | Trained By | Formula |
|---|---|---|
| Medical(confirmed) | Healing patients | 2 × vitality_healed / skill^1.5 |
| Helm(estimate) | Piloting the submarine | ~1.5 × speed_delta / skill^1.5 |
| Weapons(estimate) | Using turrets and ranged | ~1.8 × damage_dealt / skill^1.5 |
| Mechanical(estimate) | Repairing mechanical items | ~2.0 × repair_pts / skill^1.5 |
| Electrical(estimate) | Repairing electrical items | ~2.0 × repair_pts / skill^1.5 |
Medical formula is confirmed from game source data. All other skill formulas are community estimates and may differ by version.
