DustBowl.Games

Barotrauma Skill Leveling Calculator

Estimate how many actions it takes to reach your target skill level. Uses the confirmed Medical XP formula and estimates for other skills, with talent multiplier support.

Skill Settings

10

Your current skill level (1–100).

50

The skill level you want to reach.

30

Default 30 — a standard bandage or medkit application. Larger heals (surgery, advanced kits) give more XP per action.

Medical — Level 10 to 50

Actions Needed

11,307

Rounds (10 actions)

1,131

Levels to Gain

40

Talent Multiplier

1×

Formula (confirmed): XP gain per action = 2 × 30 / skill^1.5 × 1 talent. As your Medical skill increases the formula yields diminishing returns — each level costs more actions than the last.

Per-Level Breakdown

Level XP / Action Actions to Next Rounds to Next
10 → 11 1.897 53 6
11 → 12 1.645 61 7
12 → 13 1.443 70 7
13 → 14 1.280 79 8
14 → 15 1.145 88 9
15 → 16 1.033 97 10
16 → 17 0.938 107 11
17 → 18 0.856 117 12
18 → 19 0.786 128 13
19 → 20 0.724 139 14
20 → 21 0.671 150 15
21 → 22 0.623 161 17
22 → 23 0.581 172 18
23 → 24 0.544 184 19
24 → 25 0.510 196 20
25 → 26 0.480 209 21
26 → 27 0.453 221 23
27 → 28 0.428 234 24
28 → 29 0.405 247 25
29 → 30 0.384 261 27
30 → 31 0.365 274 28
31 → 32 0.348 288 29
32 → 33 0.331 302 31
33 → 34 0.317 316 32
34 → 35 0.303 331 34
35 → 36 0.290 346 35
36 → 37 0.278 360 36
37 → 38 0.267 376 38
38 → 39 0.256 391 40
39 → 40 0.246 406 41
40 → 41 0.237 422 43
41 → 42 0.229 438 44
42 → 43 0.220 454 46
43 → 44 0.213 470 47
44 → 45 0.206 487 49
45 → 46 0.199 504 51
46 → 47 0.192 520 52
47 → 48 0.186 538 54
48 → 49 0.180 555 56
49 → 50 0.175 572 58

Skill Reference

Skill Trained By Formula
Medical(confirmed) Healing patients 2 × vitality_healed / skill^1.5
Helm(estimate) Piloting the submarine ~1.5 × speed_delta / skill^1.5
Weapons(estimate) Using turrets and ranged ~1.8 × damage_dealt / skill^1.5
Mechanical(estimate) Repairing mechanical items ~2.0 × repair_pts / skill^1.5
Electrical(estimate) Repairing electrical items ~2.0 × repair_pts / skill^1.5

Medical formula is confirmed from game source data. All other skill formulas are community estimates and may differ by version.

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