Barotrauma Traitor Mode Configurator

Dial in the traitor system with plain-English explanations for every setting. Adjust the odds, timing, and player requirements — then paste the generated XML block into your serversettings.xml.

Traitors Enabled

Controls whether traitors can be selected at all. Maybe gives each round a random coin-flip chance of having a traitor.

Traitor Settings

25% (0.25 in XML)

TraitorRatio — fraction of players that become traitors (0.0–1.0). At 25% with 8 players, 2 traitors are selected.

3 players

TraitorsMinPlayerCount — traitors are never selected if fewer than this many players are connected. Prevents 1v1 traitor rounds.

60–180 s
Min 60 s
Max 180 s

TraitorMinStartDelay / TraitorMaxStartDelay — random window (in seconds) after round start before a traitor is assigned their objective.

120–300 s
Min 120 s
Max 300 s

TraitorMinRestartDelay / TraitorMaxRestartDelay — random window after a traitor objective is completed (or fails) before a new traitor objective is assigned.

Live Summary

With these settings, there is a 50% chance each round that traitors appear. When selected, approximately 0.25 of all players become traitors — but only if at least 3 players are connected. Selection happens 60 to 180 seconds after round start. Bots cannot be traitors.

Mode

Maybe

Ratio

0.25

Min Players

3

Start Window

60–180 s

serversettings.xml Attributes

TraitorsEnabled="Maybe"
TraitorRatio="0.25"
TraitorsMinPlayerCount="3"
TraitorMinStartDelay="60"
TraitorMaxStartDelay="180"
TraitorMinRestartDelay="120"
TraitorMaxRestartDelay="300"

Paste these attributes inside the <ServerSettings> element in your serversettings.xml. Bots cannot be traitors regardless of settings.

Setting Reference

Attribute Values Effect
TraitorsEnabled No / Yes / Maybe Disables, always enables, or randomly enables the traitor role each round.
TraitorRatio 0.0 – 1.0 Fraction of connected players selected as traitors. 0.25 = ~1 per 4 players.
TraitorsMinPlayerCount 1+ Minimum connected players required before a traitor can be selected. Defaults to 1.
TraitorMinStartDelay seconds Earliest point after round start that a traitor receives their objective.
TraitorMaxStartDelay seconds Latest point after round start that a traitor receives their objective.
TraitorMinRestartDelay seconds Minimum wait before a new traitor objective is assigned after the previous one resolves.
TraitorMaxRestartDelay seconds Maximum wait before a new traitor objective is assigned after the previous one resolves.
Private Barotrauma hosting

Run your own Barotrauma server.

Rent a private Barotrauma server on real hardware — full control-panel access, your mods, your configs, your rules. It's your server; run it your way.

Rent a Barotrauma server Real hardware · Full control panel · 98% SLA

Don't want to run it yourself? Our managed services & consulting team will set it up and keep it running for you — game servers, Windows, Linux, and cloud, from 10+ years of MSP work.