Core Keeper Fishing Power Calculator
Each liquid biome in Core Keeper requires a minimum fishing power to catch fish without breaking lines. Select your rod tier, bait, and fishing skill level to calculate your total power.
Your Setup
+1 fishing power per skill level
Total Fishing Power
0
Wood Fishing Rod (0) + No Bait (0) + Skill Lv.0 (0) = 0
Liquid Biome Fishing Requirements
| Biome Waters | Min. Power | Recommended Gear | Status | Notable Catches |
|---|---|---|---|---|
| Underground Dirt Waters | 0 | Wood Fishing Rod | Eligible | Orange Cave Guppy, Dagger Fin, Rock Jaw |
| Clay Caves Waters | 30 | Copper / Tin Fishing Rod | +30 needed | Yellow Blister Puffer, Spotted Deep River Eel, Larva Fish |
| Forgotten Ruins Waters | 60 | Iron Fishing Rod | +60 needed | Elder Feather Fish, Ghost Cave Guppy, Caveling Pike |
| Azeos' Wilderness Waters | 90 | Scarlet Fishing Rod | +90 needed | Emerald Feather Fish, Verdant Piranha, Spirit Carp |
| The Sunken Sea | 120 | Octarine Fishing Rod | +120 needed | Pink Coral Carp, Octarine Crab, Sunken Leviathan Guppy |
| Desert of Beginnings (Oasis & Lava) | 150 | Galaxite Fishing Rod | +150 needed | Dune Sand Prowler, Molten Lava Ray, Magma Puffer |
| The Passage Waters | 180 | Solarite Fishing Rod | +180 needed | Primordial Abyssal Guppy, Cosmic Eel, Ancient Void Fin |
Rod Tiers at a Glance
Wood Fishing Rod
+0 FP
Copper Fishing Rod
+20 FP
Tin Fishing Rod
+40 FP
Iron Fishing Rod
+60 FP
Scarlet Fishing Rod
+80 FP
Octarine Fishing Rod
+100 FP
Galaxite Fishing Rod
+120 FP
Solarite Fishing Rod
+140 FP
