CS 1.6 HLDS CVars Reference

Searchable reference for 60+ CS 1.6 HLDS console variables. Filter by prefix, browse defaults and ranges, and click any row to copy the cvar name.

CVar ▲ Default Range Description
allow_spectators 0 0 / 1 Allow spectators on the server.
decalfrequency 60 0–9999 Seconds between spray decal uses per player.
edgefriction 2 0–99 Friction modifier at ledge edges — affects movement feel.
host_framerate 0 0–999 0 = uncapped (uses sys_ticrate). Force a fixed frame rate.
hostname "" string Server name shown in the server browser.
mp_autokick 1 0 / 1 Auto-kick team-killers and idle players.
mp_autoteambalance 1 0 / 1 Auto-balance teams when one side has too many players.
mp_buytime 0.25 0–900 Minutes after round start players can open the buy menu.
mp_c4timer 35 10–90 Seconds before planted C4 explodes.
mp_chattime 10 0–120 Seconds of chat time shown at round end before next map.
mp_consistency 1 0 / 1 Force model/file consistency — prevents certain client mods.
mp_fadetoblack 0 0 / 1 Screen fades to black when player dies (competitive/LAN use).
mp_falldamage 0 0 / 1 Enable fall damage.
mp_flashlight 1 0 / 1 Allow flashlight usage.
mp_footsteps 1 0 / 1 Enable footstep sounds.
mp_forcechasecam 0 0–2 0 = free camera for dead players, 1 = first-person follow, 2 = strict follow.
mp_forcerespawn 1 0 / 1 Force instant respawn (used in deathmatch mods).
mp_freezetime 6 0–60 Seconds players are frozen at round start to buy equipment.
mp_friendlyfire 0 0 / 1 Enable team damage. 1 = friendly fire on.
mp_hostagepenalty 13 0–9999 Kicks a player who kills this many hostages in one map.
mp_kickpercent 0.66 0–1 Vote fraction (0–1) required to kick a player.
mp_limitteams 2 0–99 Max player count difference allowed between teams.
mp_logdetail 0 0–3 0 = no detail, 1 = enemy attacks, 2 = team attacks, 3 = all attacks in log.
mp_maxrounds 0 0–9999 Max rounds before map rotation. 0 = disabled.
mp_roundtime 2.5 0.5–9 Round length in minutes. 0 = no limit.
mp_spawnprotectiontime 5 0–99 Seconds of spawn protection (anti-teamkill buffer).
mp_startmoney 800 0–16000 Starting money for each player each round.
mp_timelimit 25 0–1000 Total map time limit in minutes. 0 = no limit.
mp_tkpunish 1 0 / 1 Punish team-killers by auto-kill next round.
mp_weaponstay 0 0 / 1 Dropped weapons remain on ground for teammates.
mp_winlimit 0 0–9999 Win count to trigger map change. 0 = disabled.
pausable 0 0 / 1 Allow the game to be paused (LAN/tournament use).
rcon_password "" string Remote console password. Empty = RCON disabled.
sv_airaccelerate 10 0–999 Air strafing acceleration — lower = less bunny-hop.
sv_allowdownload 1 0 / 1 Allow clients to download custom files from server.
sv_allowupload 1 0 / 1 Allow clients to upload custom sprays to server.
sv_alltalk 0 0 / 1 Allow all players to hear voice from all teams.
sv_cheats 0 0 / 1 Enable cheat commands (sv_aim, noclip, etc.). Disables VAC.
sv_contact "" string Server admin contact email displayed in server browser.
sv_downloadurl "" URL string HTTP URL for fastdl content delivery (e.g. http://yoursite.com/fastdl/).
sv_gravity 800 1–8000 World gravity. 800 = standard, lower = moon-like.
sv_lan 0 0 / 1 LAN mode — disables internet connectivity and VAC.
sv_maxrate 25000 0–99999 Maximum network data rate (bytes/s) a client can request.
sv_maxspeed 900 1–9999 Maximum player movement speed.
sv_maxunlag 0.2 0–1 Maximum seconds of lag compensation (default 200ms).
sv_maxupdaterate 60 1–102 Maximum client update rate (cl_updaterate) the server will allow.
sv_minrate 0 0–99999 Minimum network rate enforced on clients. 0 = no minimum.
sv_minupdaterate 10 1–102 Minimum client update rate enforced by server.
sv_password "" string Server join password. Empty = public server.
sv_rcon_banpenalty 0 0–9999 Minutes to ban an IP for RCON failures. 0 = no ban.
sv_rcon_maxfailures 10 0–9999 Max failed RCON attempts before IP ban.
sv_rcon_minfailuretime 30 1–9999 Seconds to track RCON failures before resetting count.
sv_region 3 0–7 Server region for browser listing (0=US East, 1=US West, 2=South America, 3=Europe, etc.).
sv_timeout 60 5–99999 Seconds before an unresponsive client is dropped.
sv_unlag 1 0 / 1 Enable lag compensation (anti-lag / backtrack).
sv_visiblemaxplayers -1 -1 / 0–32 Reported max players in server browser. -1 = actual value.
sv_voicecodec voice_speex string Voice codec plugin. voice_speex recommended for CS 1.6.
sv_voiceenable 1 0 / 1 Enable in-game voice communication.
sys_ticrate 1000 10–1000 Server physics tick rate. 1000 = maximum precision.
59 of 59 cvars shown — click any row to copy the cvar name
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