CS2 Viewmodel & FOV Generator
Dial in every viewmodel cvar with sliders, apply a pro preset, and copy the complete
command block straight into your CS2 console or
cfg/autoexec.cfg.
Presets:
Viewmodel
Controls field-of-view of the weapon model (54–68). Default: 60.
Horizontal offset. Default: 1.
Forward/back offset. Default: 1.
Vertical offset. Default: -1.
Which hand holds the weapon. Default: right.
Preset overrides offsets when not set to 0.
Weapon Bob
How much the weapon drops when running (5–30). Default: 21.
Lateral bob amplitude (0.1–0.4). Default: 0.4.
Vertical bob amplitude (0.1–0.25). Default: 0.25.
Generated Commands
// CS2 Viewmodel & FOV Settings
// Generated by DustBowl.Games
// Paste into console or cfg/autoexec.cfg
viewmodel_fov 60
viewmodel_offset_x 1.0
viewmodel_offset_y 1.0
viewmodel_offset_z -1.0
cl_righthand 1
viewmodel_presetpos 0
// Weapon bob
cl_bob_lower_amt 21
cl_bobamt_lat 0.40
cl_bobamt_vert 0.25
Usage: Paste into the CS2 console, or save in
game/csgo/cfg/autoexec.cfg so settings load on every launch.
Current Values
- viewmodel_fov
- 60
- offset_x
- 1.0
- offset_y
- 1.0
- offset_z
- -1.0
- cl_righthand
- 1
- presetpos
- 0
- bob_lower
- 21
- bobamt_lat
- 0.40
- bobamt_vert
- 0.25
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