CS2 Viewmodel & FOV Generator

Dial in every viewmodel cvar with sliders, apply a pro preset, and copy the complete command block straight into your CS2 console or cfg/autoexec.cfg.

Presets:

Viewmodel

Controls field-of-view of the weapon model (54–68). Default: 60.

Horizontal offset. Default: 1.

Forward/back offset. Default: 1.

Vertical offset. Default: -1.

Which hand holds the weapon. Default: right.

Preset overrides offsets when not set to 0.

Weapon Bob

How much the weapon drops when running (5–30). Default: 21.

Lateral bob amplitude (0.1–0.4). Default: 0.4.

Vertical bob amplitude (0.1–0.25). Default: 0.25.

Generated Commands

// CS2 Viewmodel & FOV Settings // Generated by DustBowl.Games // Paste into console or cfg/autoexec.cfg viewmodel_fov 60 viewmodel_offset_x 1.0 viewmodel_offset_y 1.0 viewmodel_offset_z -1.0 cl_righthand 1 viewmodel_presetpos 0 // Weapon bob cl_bob_lower_amt 21 cl_bobamt_lat 0.40 cl_bobamt_vert 0.25
Usage: Paste into the CS2 console, or save in game/csgo/cfg/autoexec.cfg so settings load on every launch.

Current Values

viewmodel_fov
60
offset_x
1.0
offset_y
1.0
offset_z
-1.0
cl_righthand
1
presetpos
0
bob_lower
21
bobamt_lat
0.40
bobamt_vert
0.25

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