CSS Net Settings Calculator

Counter-Strike: Source uses a different rate ecosystem than CS2. Pick your server tickrate and connection type to get the correct cl_updaterate, cl_cmdrate, rate, and cl_interp — then paste the block straight into your console or autoexec.cfg.

Server Tickrate

Most community servers run 66 tick. Valve servers run 33 tick. Competitive leagues typically use 100 tick.

Connection Type

Overrides the connection preset above. Leave blank to use the preset value.

Recommended Client Settings

cl_updaterate

66

cl_cmdrate

66

rate

25000

cl_interp

0.015152

Server-Side Ceilings (sv_max*)

sv_maxcmdrate

66

Must match or exceed your cl_cmdrate to avoid capping.

sv_maxupdaterate

66

Server sends at most this many updates per second — setting cl_updaterate higher wastes nothing.

sv_maxrate

25000

Typical for 66-tick servers. Your rate will be silently capped to this value.

What is LERP (interpolation)?

LERP smooths entity movement between server updates so motion doesn't look choppy. cl_interp controls how far back (in seconds) the client renders compared to the server clock. Lower is better on high-tick servers — it reduces the gap between what you see and what the server computed. For 66 tick, the ideal value is 0.015152 (1 / 66).

Console / autoexec.cfg Block

// CSS net settings — generated by DustBowl.Games
// Tickrate: 66 | Connection: Cable

cl_updaterate 66
cl_cmdrate 66
rate 25000
cl_interp 0.015152
cl_interp_ratio 1

Paste into the CSS developer console, or save to cfg/autoexec.cfg to apply on every launch.

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