DayZ CE Health Calculator
Verify that your types.xml settings will achieve the loot density you intend. Add items below to see real-world spawn cadence, time-to-nominal, and configuration warnings.
Item 1
Effective spawn interval
48m 0s
Time to reach nominal
4h 0m
Restock cadence
Every 30m 0s
Quantity: Not applicable (quantmin/quantmax = -1).
Approximate Spawn Point Counts
Community-sourced estimates for Chernarus. Actual counts vary by server mod configuration.
| Usage Category | ~Spawn Points | Notes |
|---|---|---|
| Military | ~400 | Barracks, watchtowers, military tents, crash sites |
| Town | ~1200 | Residential/commercial buildings in large towns |
| Village | ~800 | Rural homes and small settlements |
| Industrial | ~600 | Factories, warehouses, and garages |
| Farm | ~500 | Barns, silos, and agricultural buildings |
| Office | ~350 | Office blocks, banks, post offices |
| School | ~200 | Schools and educational buildings |
| Police | ~150 | Police stations and law enforcement |
| Medic | ~180 | Hospitals and clinics |
| Firefighter | ~100 | Fire stations |
| Prison | ~80 | Prison blocks and guard towers |
| Hunting | ~300 | Hunting stands and forest lodges |
| Coast | ~250 | Piers, lighthouses, and coastal structures |
If your nominal exceeds the approximate spawn point count for the item's category, CE will struggle to reach nominal and the item will feel scarcer than intended.
