DayZ types.xml Editor
Load the built-in sample or paste your own types.xml to edit loot
economy values in a visual table. Validates nominal/min conflicts, filters by category, and exports clean XML.
Load XML
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Load the built-in sample or paste your own types.xml to get started.
Field Reference
| Field | Meaning | Common values |
|---|---|---|
| nominal | Target population in the world at any time. 0 = disabled. | 3 – 30 |
| min | Minimum count before the engine adds more. Must be ≤ nominal. | 1 – 15 |
| lifetime | Seconds before an untouched item despawns. | 3600 (1h), 14400 (4h), 86400 (1d) |
| restock | Seconds between spawn checks. 0 = dynamic real-time. | 0 |
| cost | Spawn priority weight. Higher = more likely to fill slots. | 100 |
| quantmin/max | Quantity range for stacked items. -1 = not applicable. | -1 (single), 1–30 (stacks) |
| usages | Spawn zones (comma-separated in editor). Maps to multiple <usage> tags. | Town, Village, Military, Hospital, Farm, Industrial, Police, Hunting |
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