DayZ types.xml Editor

Load the built-in sample or paste your own types.xml to edit loot economy values in a visual table. Validates nominal/min conflicts, filters by category, and exports clean XML.

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Load the built-in sample or paste your own types.xml to get started.

Field Reference
Field Meaning Common values
nominal Target population in the world at any time. 0 = disabled. 3 – 30
min Minimum count before the engine adds more. Must be ≤ nominal. 1 – 15
lifetime Seconds before an untouched item despawns. 3600 (1h), 14400 (4h), 86400 (1d)
restock Seconds between spawn checks. 0 = dynamic real-time. 0
cost Spawn priority weight. Higher = more likely to fill slots. 100
quantmin/max Quantity range for stacked items. -1 = not applicable. -1 (single), 1–30 (stacks)
usages Spawn zones (comma-separated in editor). Maps to multiple <usage> tags. Town, Village, Military, Hospital, Farm, Industrial, Police, Hunting
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