Eco Difficulty.eco Config Builder

Configure every setting in Eco's Difficulty.eco file visually, then copy or download the finished JSON straight to your server's Configs/ folder.

Quick Presets

Server & Player Settings

10

Scales internal timers and resource scaling for your target server population.

4.0 hrs

Expected average daily play time — used in game speed and meteor timing calculations.

1.00x

Global simulation speed multiplier. Default 1.0 = real-time pace.

3

How many different specializations a single player can hold at once.

Meteor Settings

Enable Meteor

Disabling removes the win condition from the game.

30 days

Days until meteor impact. Default is 30. Changing this should be communicated to players.

Economy & Survival Multipliers

1.00x

Multiplier on star point costs for specializations. <1 = cheaper skills.

1.00x

How fast skill points are earned. >1 = faster leveling.

1.00x

Scales crafting ingredient quantities. <1 = cheaper crafts.

1.00x

Scales carry weight of all items. <1 = items weigh less.

1.00x

Speed of plant and crop growth in the world.

1.00x

How long food and perishables last before spoiling. >1 = longer shelf life.

1.00x

How quickly players burn through food calories. >1 = hungrier.

Exhaustion Enabled

Players suffer stamina and skill penalties when malnourished.

Drowning Enabled

Whether players can drown while swimming.

Difficulty.eco JSON

{
  "DesiredNumberOfPlayers": 10,
  "HoursPlayedPerDay": 4.00,
  "GameSpeed": 1.00,
  "HasMeteor": true,
  "MeteorImpactInDays": 30.00,
  "MaxProfessionsPerCitizen": 3,
  "SkillCostMultiplier": 1.00,
  "SkillGainMultiplier": 1.00,
  "CraftResourceMultiplier": 1.00,
  "WeightMultiplier": 1.00,
  "GrowthRateMultiplier": 1.00,
  "ShelfLifeMultiplier": 1.00,
  "CalorieConsumptionRate": 1.00,
  "ExhaustionEnabled": true,
  "PlayerCanDrownWhenSwimming": true
}

Save as Difficulty.eco inside your server's Configs/ folder and restart the server to apply.

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