Eco Difficulty.eco Config Builder
Configure every setting in Eco's Difficulty.eco file visually, then copy or download the finished JSON straight to your server's Configs/ folder.
Quick Presets
Server & Player Settings
Scales internal timers and resource scaling for your target server population.
Expected average daily play time — used in game speed and meteor timing calculations.
Global simulation speed multiplier. Default 1.0 = real-time pace.
How many different specializations a single player can hold at once.
Meteor Settings
Enable Meteor
Disabling removes the win condition from the game.
Days until meteor impact. Default is 30. Changing this should be communicated to players.
Economy & Survival Multipliers
Multiplier on star point costs for specializations. <1 = cheaper skills.
How fast skill points are earned. >1 = faster leveling.
Scales crafting ingredient quantities. <1 = cheaper crafts.
Scales carry weight of all items. <1 = items weigh less.
Speed of plant and crop growth in the world.
How long food and perishables last before spoiling. >1 = longer shelf life.
How quickly players burn through food calories. >1 = hungrier.
Exhaustion Enabled
Players suffer stamina and skill penalties when malnourished.
Drowning Enabled
Whether players can drown while swimming.
Difficulty.eco JSON
{
"DesiredNumberOfPlayers": 10,
"HoursPlayedPerDay": 4.00,
"GameSpeed": 1.00,
"HasMeteor": true,
"MeteorImpactInDays": 30.00,
"MaxProfessionsPerCitizen": 3,
"SkillCostMultiplier": 1.00,
"SkillGainMultiplier": 1.00,
"CraftResourceMultiplier": 1.00,
"WeightMultiplier": 1.00,
"GrowthRateMultiplier": 1.00,
"ShelfLifeMultiplier": 1.00,
"CalorieConsumptionRate": 1.00,
"ExhaustionEnabled": true,
"PlayerCanDrownWhenSwimming": true
}
Save as Difficulty.eco inside your server's Configs/ folder and restart the server to apply.
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