Eco WorldGenerator.eco Builder
Configure your world dimensions, seed, and terrain bounds before starting a new Eco server. Generates strictly schema-compliant WorldGenerator.eco JSON conforming to the official Strange Loop Games template.
WORLD WIPE REQUIRED
Changing world generator settings requires a fresh world wipe. Existing save data in Storage/ will not be modified by config changes. Always back up existing databases before wiping.
Official World Size Presets
Active: SmallOfficial presets define standard chunk bounds supported by Eco's procedural engine.
Dimensions & Seed Settings
Chunk width. Must be square and cleanly divisible by 4 (e.g. 72, 100, 160).
Chunk length. Must equal WorldWidth to generate a valid square planet.
0 = random seed generated on startup. Fixed integer creates a reproducible world.
Global sea level height in voxels. Default is 60.
BiomeCount field is retired from template output.
Voxel Volume Safety Check
Calculated Voxels
41.5M
Int32 Limit
2.15B
Utilization
2%
Formula: (WorldWidth × 10) × (WorldHeight × 10) × 80. Worlds exceeding 2,147,483,647 voxels overflow engine bounds.
WorldGenerator.eco Output
{
"MapSizePreset": "Small",
"Dimensions": {
"WorldWidth": 72,
"WorldHeight": 72
},
"Seed": 0,
"WaterLevel": 60,
"Height": 160
}
Save as WorldGenerator.eco in your server's Configs/ directory. Wipe existing saves in Storage/ and restart to generate.
