DustBowl.Games

Eco WorldGenerator.eco Builder

Configure your world dimensions, seed, and terrain bounds before starting a new Eco server. Generates strictly schema-compliant WorldGenerator.eco JSON conforming to the official Strange Loop Games template.

Official World Size Presets

Active: Small

Official presets define standard chunk bounds supported by Eco's procedural engine.

Dimensions & Seed Settings

72 chunks

Chunk width. Must be square and cleanly divisible by 4 (e.g. 72, 100, 160).

72 chunks

Chunk length. Must equal WorldWidth to generate a valid square planet.

Random (0)

0 = random seed generated on startup. Fixed integer creates a reproducible world.

60 voxels

Global sea level height in voxels. Default is 60.

Biome Distribution Note: Modern Eco procedurally distributes all canonical biomes (Grasslands, Rainforest, Boreal Forest, Tundra, Desert, Ocean, Wetlands) based on continuous elevation, moisture, and temperature noise maps. The non-standard single-count BiomeCount field is retired from template output.

Voxel Volume Safety Check

Calculated Voxels

41.5M

Int32 Limit

2.15B

Utilization

2%

Formula: (WorldWidth × 10) × (WorldHeight × 10) × 80. Worlds exceeding 2,147,483,647 voxels overflow engine bounds.

WorldGenerator.eco Output

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{
  "MapSizePreset": "Small",
  "Dimensions": {
    "WorldWidth": 72,
    "WorldHeight": 72
  },
  "Seed": 0,
  "WaterLevel": 60,
  "Height": 160
}

Save as WorldGenerator.eco in your server's Configs/ directory. Wipe existing saves in Storage/ and restart to generate.

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