Eco XP & Skill Rate Calculator
Calculate your server's actual daily SP gain from nutrition, housing, and server multipliers — then see how long each specialty tier will take to unlock. Compare rates side-by-side across common multiplier settings.
Server & Player Settings
Server-side multiplier in Configs/Eco.Server.Config.eco (default 1.0)
Multiplier applied to all specialty SP costs (default 1.0). Higher = slower progression.
Shown in-game in the Nutrition panel — improved by eating a varied diet (0–100)
From the Housing Planner tool — improves as you furnish your home (0–50)
Your Daily SP Gain
Formula: (Nutrition + Housing) × SkillGainMultiplier = (60 + 15) × 1.00
At 75.0 SP/day, first paid specialty (Level 2, 5 SP effective) unlocks in 0.1 days. Max specialty (Level 7, 500 SP effective) takes 6.7 days. Balanced rate — players feel consistent progress without rushing.
Time to Unlock Each Specialty Tier
Specialty costs scaled by your SpecialtyCostMultiplier (1.00x). SP cost shown is the effective cost.
| Specialty Level | Base SP Cost | Effective Cost | Days to Unlock |
|---|---|---|---|
| Level 1 (starter) | 0 SP | 0 SP | Free |
| Level 2 | 5 SP | 5 SP | 0.1d |
| Level 3 | 15 SP | 15 SP | 0.2d |
| Level 4 | 50 SP | 50 SP | 0.7d |
| Level 5 | 100 SP | 100 SP | 1.3d |
| Level 6 | 300 SP | 300 SP | 4.0d |
| Level 7 (max) | 500 SP | 500 SP | 6.7d |
Multiplier Comparison
SP/day at your current nutrition (60) + housing (15) across common server multipliers.
1x multiplier
75.0
SP / day
Your server
2x multiplier
150.0
SP / day
4x multiplier
300.0
SP / day
10x multiplier
750.0
SP / day
Run your own Eco server.
Rent a private Eco server on real hardware — full control-panel access, your mods, your configs, your rules. It's your server; run it your way.
Don't want to run it yourself? Our managed services & consulting team will set it up and keep it running for you — game servers, Windows, Linux, and cloud, from 10+ years of MSP work.