Empyrion Faction War Rules Generator
Configure your PvP faction war ruleset — ship class combat restrictions (SV/HV/CV/BA), warp camping policies, offline protection windows, base attack timing, and diplomacy formats. Export ready-to-post rules for Discord or plain text.
General Settings
New factions are protected from war declarations for this many days (0 = no grace period).
PvP Zone Rules
No PvP combat permitted in starter systems or starter planets.
CVs are banned from combat in starter systems — only SV/HV combat allowed there.
Ship Class Combat Rules
Define engagement rules per ship class. SV = Small Vessel, HV = Hover Vessel, CV = Capital Vessel, BA = Base Attack.
Warp Rules
No attacking players within this many seconds of warp arrival (0 = disabled).
Players in active combat may not use supergates. Using a supergate to escape voids the engagement.
Offline Protection
Faction bases and ships may not be attacked when no faction members are online.
Base Attack Window
Base raids are only permitted during this daily window. Raids started before window close may continue until concluded.
Diplomacy Rules
Generated Rules
# My Empyrion Server — Faction War Rules ## General - New factions receive a **3-day grace period** before they can be declared on. ## PvP Zones - Starter systems and planets are **safe zones** — no PvP combat permitted. ## Ship Class Combat Rules **SV vs SV:** SVs may engage freely in all PvP zones. No size class restriction on SV combat. **HV vs HV:** HVs may engage in designated PvP playfields only. No HV combat in orbit. **CV vs CV:** CV combat permitted in open space and PvP systems only. CVs may not engage near planetary surfaces (below 1,000m altitude). **Base Raids (BA):** Base attacks are only allowed during the attack window using CV or SV. No drone-only base destruction. Attackers must have at least 2 faction members online. ## Warp Rules - No attacking players within 30 seconds of warp arrival. - **Supergate combat lockout:** Players in active combat may not use supergates. Using a supergate to escape voids the engagement. ## Base Attack Window - Base raids are permitted **18:00 – 22:00 server time** daily. - Raids started before window close may continue until concluded. ## Offline Protection - Faction bases and ships **may not be attacked** when no faction members are online. - Active attack window: **18:00 – 22:00 server time** ## Diplomacy **Alliances:** Post in #diplomacy: [ALLIANCE] FactionA + FactionB — signed by both faction leaders **NAPs:** NAPs must be declared in #diplomacy with 24h notice to break. A NAP does not cover third parties. **War Declarations:** War declarations must be posted in #diplomacy 12h before hostilities begin.
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