Factorio Biter Evolution Estimator
Biter evolution is driven by three factors: time, pollution, and structures destroyed. Enter your game stats and server multipliers to see your current evolution percentage and enemy tier.
evolution = (time_factor × ticks) + (pollution_factor × total_pollution) + (destroy_factor × structures_destroyed)
Server Multipliers (from map-settings.json)
Default: 0.000004
Default: 0.0000000015
Default: 0.002
Current Game Stats
Check via /time in-game console
Production stats screen
Kill stats in Production
Current Evolution
100.0%
— Full Behemoth Swarms
From Time
100.00%
From Pollution
0.07%
From Structures
0.00%
Evolution Milestones
Check In-Game via Console
/evolution
Shows current evolution factor (0–1)/c game.forces["enemy"].evolution_factor
Exact value via Lua/c game.forces["enemy"].evolution_factor = 0
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