Insurgency: Sandstorm Commander Fire Support Reference

Reference card for every Commander fire support call — deploy time, radius, duration, and tactical tips. Includes the critical coordination mechanics every Commander and Observer must know.

Commander / Observer Coordination Rules

  1. 1. Commander and Observer must be within 10 metres of each other to call fire support.
  2. 2. Commander calls the strike — Observer must confirm. Both must complete their voice lines without interruption.
  3. 3. If either player is suppressed or killed during the voice lines, the call is aborted — no cooldown refund.
  4. 4. Chemical Mortar: players without a gas mask take 100% damage. Always warn teammates before calling.

Smoke Artillery

Security
Area Denial

Radius / Range

~12m

Deploy Time

~10s

Duration / Effect

~45s

Excellent for blocking enemy sightlines and covering team advances. Large smoke cloud obscures movement effectively. Combine with an immediate push while smoke is active.

Explosive Artillery

Security
Lethal Strike

Radius / Range

~6m

Deploy Time

~15s

Duration / Effect

Instant

High-damage concentrated strike. Best used on known enemy positions or defensive emplacements. The smaller radius means you need accurate placement — use the target marker carefully.

A-10 Strafe

Security
Directional Strike

Radius / Range

~13.7m line

Deploy Time

~20s

Duration / Effect

~5s pass

Runs along a line determined by the target marker angle. Devastating against enemies grouped in a corridor or advancing along a single lane. Requires a target marker from the Observer.

Cleric (Minigun Helicopter)

Security
Area Suppression

Radius / Range

~20m

Deploy Time

~30s

Duration / Effect

~30s

Persistent area suppression — forces enemies to take cover and disrupts pushes. Long deploy time means you need to call it before contact, not during. Excellent for defending captured objectives.

Assassin (Apache Gunship)

Security
Precision Strike

Radius / Range

~8m

Deploy Time

~30s

Duration / Effect

~15s

High-precision attack helicopter strike. Best for hardened positions or vehicle-equivalent structures. The long deploy time makes it risky if enemy positions shift — target something static.

Smoke Mortar

Insurgents
Area Denial

Radius / Range

~10m

Deploy Time

~8s

Duration / Effect

~40s

Fast-deploying smoke for quick area denial. Use it to cover flanking routes or protect a retreat. Faster deploy than Security smoke makes it more reactive in fast-moving firefights.

Explosive Mortar

Insurgents
Lethal Strike

Radius / Range

~8m

Deploy Time

~10s

Duration / Effect

Instant

Standard indirect fire lethal strike. Larger radius than Security's explosive artillery makes it slightly more forgiving on placement. High damage against unshielded enemies.

Chemical Mortar

Insurgents
Chemical / Gas

Radius / Range

~9m

Deploy Time

~10s

Duration / Effect

~30s

Gas Mask required — players without mask take full damage

Creates a sustained gas cloud that kills players without gas masks. Announce before calling every time — no exceptions. Devastating on objectives when defenders are unequipped.

Rocket Barrage

Insurgents
Area Saturation

Radius / Range

~15m+

Deploy Time

~12s

Duration / Effect

~8s

Widest area coverage of all Insurgent fire support. Multiple rockets saturate a zone rapidly. Lower precision means it is best used on clustered objective areas rather than individual targets.

Bomber Drone

Insurgents
Precision Strike

Radius / Range

~5m

Deploy Time

~15s

Duration / Effect

Instant

Requires visual confirmation of target. Precision drone strike suitable for single high-value targets or small groups. The drone can be shot down before impact — best used when enemy is occupied.

Explosive Drone

Insurgents
Kamikaze Strike

Radius / Range

~4m

Deploy Time

~10s

Duration / Effect

Instant

Kamikaze drone that detonates on impact. Very precise but can be shot down. Effective against enemies in cover who cannot easily dodge. Coordinate with a simultaneous push to maximize impact.

Combo Tips

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Smoke + Explosive Artillery

Call smoke first to deny retreat routes, then follow with explosive into the covered zone. Enemies must choose between holding position or running into the smoke.

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Chemical Mortar on Objectives

Most effective when defenders haven't purchased gas masks. Check the team's loadouts before calling — always announce it over voice chat first.

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Rocket Barrage (Wide Area Saturation)

Highest area coverage of all Insurgent supports but lowest precision. Best on clustered objectives or chokepoint areas — avoid using it near friendly positions.

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A-10 Strafe (Directional Planning)

The A-10 runs along a line — target marker placement determines the attack vector. Pre-plan the angle to maximize hits along enemy lines of advance.

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