KF2 ZED Weakness & Damage Type Reference

Filter by damage type to find which ZEDs your perk's weapons excel against. Green pills = weakness (>100%), red pills = resistance (<100%), gray = neutral (100%).

ZED HP (HoE) Fire Ballistic Explosive Slashing Blunt
Cyst 160 100% 100% 100% 100% 100%
Rioter 160 100% 100% 100% 100% 100%
Slasher 160 100% 100% 100% 100% 100%
Alpha Clot 215 100% 100% 100% 100% 100%
Crawler 107 150% 100% 100% 150% 75%
Stalker 125 100% 100% 100% 100% 100%
Gorefast 295 100% 100% 110% 110% 100%
Gorefiend 359 100% 100% 100% 100% 100%
Bloat 727 200% 50% 50% 200% 50%
Siren 440 100% 100% 100% 100% 100%
Husk 449 50% 100% 110% 100% 100%
EDAR Trapper 854 100% 100% 100% 100% 100%
EDAR Blaster 854 100% 100% 100% 100% 100%
EDAR Bomber 539 150% 75% 150% 100% 100%
Scrake 1978 100% 100% 100% 100% 100%
Quarter Pound 719 100% 100% 100% 100% 100%
Fleshpound 2699 100% 100% 100% 100% 100%
Alpha FP 3238 100% 100% 100% 100% 100%
Hans Volter 5397 25% 100% 100% 100% 100%
Patriarch 7199 100% 100% 100% 100% 100%

Headshot Multipliers

  • Most ZEDs: 1.1–1.5× headshot damage
  • Scrake: Headshots required to trigger rage threshold
  • Fleshpound: Headshots during rage stagger it
  • Hans Volter: 1.1× headshot, weak to sustained ballistic
  • Patriarch: Headshots deal bonus damage each phase

Damage Modifier Key

200% Weakness — double damage
150% Weak — 50% bonus damage
100% Neutral — normal damage
50% Resistant — half damage
25% Highly resistant — quarter damage
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