DustBowl.Games

Mindustry Power Planner

Mindustry v7 (Blocks.java Build 146+)

Add your power generation stations and factory consumers to compute accurate net power balance, required coolant logistics, and reactor recommendations. Modeled with authentic gross/net ratios and coolant rates from vanilla Mindustry source.

Generators (Producers)

1 generator type

Buildings & Turrets (Consumers)

1 consumer type

Total Net Production

60 power/s

Total Consumption

240 power/s

Grid Net Deficit

-180 power/s

Recommended expansions to cover 180 power/s deficit:

1 Thorium Reactor

Produces +900 power/s (900/s each)

Requires 2.4 Cryofluid/s (1 Mixers)

1 Impact Reactor

Produces +6300 NET power/s (6,300/s net each)

Requires 15 Cryo/s & 1500 power kickstart

1 Steam Generator

Produces +330 power/s (330/s each)

Requires 6 Water/s & 0.67 Coal/s

Generator Specifications Reference (Serpulo)

Source: Blocks.java (Vanilla Serpulo)
Generator Net Power/s Gross / Input Coolant / Liquid Fuel & Operational Notes
Combustion Generator +60 60 / 0 — Coal (0.5/s), Spore Pod, or Pyratite — Early starter generator burning flammable solid fuels at 1 power/tick.
Thermal Generator +108 108 / 0 — Geothermal floor heat (Lava / Hot Rock) — Passive generator producing 108 power/s on baseline thermal vents.
Steam Generator +330 330 / 0 6:0.## Water/s Solid fuel (Coal 0.67/s) + Water (6.0/s) — Standard mid-game generator producing 330 power/s from solid fuel and water.
Differential Generator +1080 1080 / 0 6:0.## Cryo/s Pyratite (0.27/s) + Cryofluid (6.0/s) — High-density thermal differential generator consuming volatile pyratite and cold cryofluid.
RTG Generator +270 270 / 0 — Thorium (0.071/s / 14s decay) or Phase Fabric — Passive radioisotope generator slowly decaying radioactive items into continuous 270 power/s.
Solar Panel +7.2 7.2 / 0 — Passive Sunlight — Compact 1x1 solar collector producing 7.2 power/s (0.12/tick).
Large Solar Panel +96 96 / 0 — Passive Sunlight — Heavy 3x3 solar panel array producing 96 power/s (1.6/tick).
Thorium Reactor +900 900 / 0 2.4:0.## Cryo/s Thorium (0.167/s) + Cryofluid (2.4/s mandatory) — Fission reactor generating 900 power/s. MUST receive at least 2.4 cryofluid/s to prevent catastrophic meltdown.
Impact Reactor +6300 7800 / -1500 15:0.## Cryo/s Blast Compound (0.43/s) + Cryofluid (15.0/s) + 1500 power/s kickstart — Antimatter confinement reactor. Produces 7800 gross power/s while consuming 1500 power/s input, yielding 6300 NET power/s.

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