Minecraft Mob Spawning Reference

Searchable reference for hostile mob spawning conditions. Filter by dimension or search by name to find light level, Y range, biome, and pack size.

Hostile Mobs — 23 shown

Mob Dimension Light Y Range Pack
🧟 Zombie
Husk (desert), Drowned (water/river/ocean)
Overworld 0 -64 to 320 4
💀 Skeleton
Stray (cold biomes)
Overworld 0 -64 to 320 4
💚 Creeper
Overworld 0 -64 to 320 1-4
🕷️ Spider
Overworld 0 -64 to 320 1-4
👁️ Enderman
Overworld 0 -64 to 320 1-4
🧙 Witch
Overworld 0 Any 1
🟢 Slime
Overworld 0 0 to 40 (slime chunks) / 51-69 (swamp) 1-4
👻 Phantom
Overworld 0 above Y 170 1-4
🌊 Drowned
Overworld 0 50 to 63 1
🧟 Zombie Villager
Overworld 0 -64 to 320 1
🐛 Silverfish
Overworld 0 0 to 64 1
🕷 Cave Spider
Overworld 0 Any 1
🐜 Endermite
Overworld Any Any 1
🐷 Piglin
Nether Any 15 to 127 4
🔥 Blaze
Nether Any Any 4
💀 Wither Skeleton
Nether Any Any 1-4
👻 Ghast
Nether Any Any 1
🐗 Hoglin
Nether Any Any 4
🔴 Magma Cube
Nether Any Any 1-4
🦒 Strider
Nether Any Any 2-4
🐗 Zoglin
Nether Any Any 1
👁️ Enderman (End)
End 0 Any 1-4
📦 Shulker
End Any Any 1

How to Mob-Proof an Area

  • • Light level 1+ prevents all standard hostile mob spawning. One torch every 8 blocks in all directions covers most mobs.
  • • Transparent blocks like glass, slabs, and carpet prevent spawning on their surfaces.
  • • Slabs on top of blocks raise the spawn surface threshold — mobs won't spawn on top half slabs.
  • • Mob cap: 70 hostile entities per dimension per player. Clearing faraway mobs improves mob farm rates significantly.
  • • Phantoms are special — they spawn if you haven't slept for 3+ in-game nights. Sleeping prevents them regardless of light level.
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