Minecraft Redstone Tick & Timing Reference
Convert between game ticks, redstone ticks, and real seconds. Reference per-component delays and build custom timing chains.
Unit Converter
1 game tick = 0.05s (20 ticks/sec)
1 redstone tick = 2 game ticks = 0.1s
Component Delay Reference
| Component | Delay | |
|---|---|---|
| Repeater (1 tick) | 1 RT = 0.1s | |
| Repeater (2 tick) | 2 RT = 0.2s | |
| Repeater (3 tick) | 3 RT = 0.3s | |
| Repeater (4 tick) | 4 RT = 0.4s | |
| Observer output pulse | 1 GT = 0.05s | |
| Piston extend | 1 RT = 0.1s | |
| Piston retract | 1 RT = 0.1s | |
| Hopper transfer | 8 GT = 0.4s | |
| Dropper / Dispenser | 4 RT = 0.4s | |
| Comparator (subtract) | 1 RT delay | |
| Redstone wire (per block) | 0 GT | |
| Torch burnout | ~1s if pulsed |
Timing Chain Builder
Click "+ Add" next to any component above to build a timing chain.
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