MTA:SA Network Sync Tuner
Fine-tune every sync interval for your MTA:SA server. Adjust player, vehicle, and input sync rates — see a live bandwidth estimate update as you change settings, then copy the ready-to-paste config block.
Quick Presets
Sync Intervals
Main player position sync. Lower = smoother but more bandwidth. Default: 100ms.
Reduced-detail sync for distant players. Default: 1500ms.
Camera and spectator position sync. Default: 500ms.
NPC pedestrian sync. Default: 400ms.
Far pedestrian position sync. Default: 4000ms.
Empty vehicle position sync. Default: 400ms.
Mouse input sync rate. Default: 100ms.
Analog input (controller) sync rate. Default: 100ms.
"Maximum" reduces features but improves performance on crowded servers.
Range for vehicle-player contact sync. Default: 80.
Bullet Sync
Improves hit detection accuracy but uses more bandwidth.
Live Bandwidth Estimate
Per player
~10 kbps
Total server
~320 kbps
Total per hour
~140.6 MB/hr
Estimates are rough approximations. Actual bandwidth depends on player activity, map density, and resource usage.
mtaserver.conf Block
<!-- Network Sync Settings --> <player_sync_interval>100</player_sync_interval> <lightweight_sync_interval>1500</lightweight_sync_interval> <camera_sync_interval>500</camera_sync_interval> <ped_sync_interval>400</ped_sync_interval> <ped_far_sync_interval>4000</ped_far_sync_interval> <unoccupied_vehicle_sync_interval>400</unoccupied_vehicle_sync_interval> <keysync_mouse_sync_interval>100</keysync_mouse_sync_interval> <keysync_analog_sync_interval>100</keysync_analog_sync_interval> <bandwidth_reduction>none</bandwidth_reduction> <bullet_sync>1</bullet_sync> <vehicle_contact_sync_radius>80</vehicle_contact_sync_radius>
Paste these lines inside your <config> block in mtaserver.conf.
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