Once Human Deviation Reference & Finder
Search and filter all Once Human Deviations by type and environmental preference. See effects, location hints, and rarity at a glance.
Showing 37 of 37 deviations
Logging Beaver
CommonAutomates wood gathering from nearby trees
📍 Forest and lumber areas
Growshroom
CommonAutomates crop harvesting and regrowth
📍 Underground caves and damp areas
Electric Eel
RareBoosts power generator output cap
📍 Rivers and coastal water areas
Digby Boy
CommonAutomates mining at nearby resource nodes
📍 Rocky terrain and ore deposits
Glowshroom
CommonEmits ambient light that boosts light-sensitive deviations
📍 Caves
Iron Tortoise
CommonReduces building material decay rate
📍 Mountain and rocky zones
Honey Badger
CommonIncreases scrap material drop rate from scrapping
📍 Abandoned urban areas
Flower Sprite
CommonBoosts crop yield for flowering plants
📍 Meadows and flower fields
Amp Frog
RareAmplifies nearby electricity sources by 20%
📍 Marshland near power sources
Furnace Goblin
CommonSpeeds up smelting and refining processes
📍 Industrial ruins
Ice Monkey
CommonKeeps perishable food fresh 50% longer
📍 Snowy regions
Stone Gnome
CommonPassively collects stone from terrain
📍 Quarry areas and cliffs
Wind Dancer
RareReduces stamina drain while working in base
📍 Open plains and hill tops
Radish Rooster
CommonBoosts growth rate of vegetable crops
📍 Farm ruins and open fields
Music Box Sprite
RareIncreases morale bonus duration for nearby players
📍 Old concert halls and plazas
Atomic Lighter
CommonSpeeds up production of tactical items
📍 Military outposts
Dreamcatcher
RareProduces webbing-based components passively
📍 Spider-heavy zones
Snow Globe
RareAutomates production of freeze formulas
📍 Icy tundra areas
Bolt Buddy
CommonReduces ammo crafting material costs by 15%
📍 Weapons caches and armories
Bloom Imp
CommonSpeeds up crafting of plant-derived medicines
📍 Overgrown ruins and forest clearings
Forge Sprite
CommonBoosts metal crafting output by 20%
📍 Foundries and forge ruins
Melody Mole
RarePassively produces sound-based crafting components
📍 Underground tunnels
Seedling Imp
CommonMultiplies seed yield when harvesting crops
📍 Abandoned farms
Lantern Fish
RareIncreases yield of light-synthesis recipes
📍 Coastal and underwater caves
Slag Salamander
CommonReduces fuel consumption in forges and kilns
📍 Volcanic terrain
Iron Rhino
CommonCharges enemies to stagger them on cooldown
📍 Open savannah zones
Shock Mantis
RareZaps nearby enemies for electric damage periodically
📍 High-voltage ruins
Ember Wolf
RareDeals fire DoT to enemies it attacks
📍 Wildfire and scorched zones
Frost Crab
CommonSlows enemy movement speed on hit
📍 Coastal and frozen shores
Spore Lizard
CommonReleases confusion spores around enemies
📍 Fungal caves
Blade Bat
CommonDeals slashing damage to clustered enemies
📍 Dark caves and abandoned mines
Thunder Hawk
RareDivebombs marked enemies for burst damage
📍 Mountain peaks and cliff areas
Venom Toad
CommonPoisons multiple enemies in an area with a spit attack
📍 Swamp and wetland zones
Solar Scorpion
RareGains attack power bonus in open daylight areas
📍 Desert and arid zones
Cryo Fox
RareApplies freeze to single-target enemies periodically
📍 Tundra and icy regions
Static Jellyfish
LegendaryFloats nearby enemies briefly with electromagnetic pulse
📍 Coastal ruins with power
Wildfire Boar
CommonRushes and sets enemies on fire on a short cooldown
📍 Scorched forest areas
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