Once Human Server Settings Quick Reference
Plain-English guide to every settings category — what each controls, restart requirements, and which groups are unavailable in RaidZone.
Controls how quickly players gather materials and how much they receive per action. Adjusting these changes the overall grind pace.
Controls crop growth rates, animal productivity, and fertilizer effectiveness. Unavailable in RaidZone scenarios.
Kill reward quantities per deviant tier. Sets how much Starchrom, Energy Links, and RaidZone Chips players earn for defeating Minion, Elite, Alpha, and Boss deviants.
Controls how difficult it is to capture Deviation companions, how often rare variants appear, and their starting attribute ratings.
Controls mist intensity, spread, and teleport cooldown settings for the server. RaidZone restricts the teleport cooldown option.
PvP toggle, damage multipliers, HP multipliers, and ammunition consumption rate. Core settings for balancing the combat feel.
Per-deviant-tier multipliers for HP, damage, movement speed, aggro range, and alert sensitivity. The most granular enemy difficulty controls.
Controls territory construction costs, physics rules, and territory management settings.
Hunger/thirst decay rates, XP gain multiplier, and death penalty severity.
Starting Tech Enhancement Points and research efficiency. Controls how quickly players can unlock abilities and upgrades.
