DustBowl.Games

Universal Player Access Formatter

Convert player rosters and access control lists across multiple game engine syntax standards. Formats SteamID64, Steam2, Minecraft UUIDs, and usernames into verified engine configs with deduplication and syntax validation.

ACCESS CONTROL MULTI-ENGINE WARDEN COMPATIBLE
List Mode:
Target File: banned_user.cfg (cfg/banned_user.cfg)
Total Parsed 5 Input lines evaluated
Valid Entries 4 Successfully formatted
Duplicates 1 Automatically deduplicated
Omitted / Empty 0 Empty or comment lines

Raw Player Records

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Format Warnings:
- Duplicate entry detected and omitted: 76561198012345678

Formatted Engine Configuration

// Generated via DustBowl.Games Tools - Source Engine Banlist
// Placed in: cfg/banned_user.cfg

banid 0 STEAM_1:0:26039975 // TacticalSniper - Aimbot violation
banid 1440 STEAM_1:1:23456789 // WallBanger - Exploit abuse
banid 10080 STEAM_1:0:69249852 // SpeedDemon - Speedhack detected
banid 0 4566e69f-c907-48ee-8d71-d7ba5aa00d20 // DiamondMiner - Griefing spawn area

// Persist in-memory ban table to file
writeid
Target File Destination: cfg/banned_user.cfg

Save this file in your server directory or upload via the DustBowl Warden Web File Manager.

Game Server Access Control Architecture

SteamID Formats (Steam2 vs SteamID64)

Source Engine games (Counter-Strike 2, Team Fortress 2) natively recognize legacy Steam2 formats (STEAM_0:X:XXXXX) in configuration files like banned_user.cfg, while modern engines (Rust, DayZ, ARK, Palworld) exclusively utilize 64-bit integer SteamID64s (76561198...). This formatter automatically resolves conversions.

Minecraft UUID Resolution

Modern Minecraft (Java 1.16+) servers enforce UUID-based player lookup in whitelist.json. For online-mode servers, Mojang authenticated UUIDs are required. For offline-mode or private LAN servers, this tool generates standard RFC 4122 Version 3 deterministic UUID hashes based on player usernames.

BattlEye GUIDs vs SteamID64

In Bohemia Interactive titles (DayZ, Arma 3), bans can be enforced at either the BattlEye layer (battleye/bans.txt) or the engine layer. BattlEye supports both 32-character MD5 GUIDs and direct SteamID64s, allowing automated enforcement across all clients.

DustBowl Warden Access Automation

With DustBowl Warden, access control files can be uploaded directly through the Web File Manager or synchronized automatically across multi-instance clusters via persistent volume mounts and scheduled cron backups.

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