PZ Zombie Population Calculator

See exactly what your population multiplier settings mean in practice — estimated zombie density per cell as population ramps from start to peak over time.

Population Settings

1.0x

Overall multiplier applied to the world's zombie density

0.35x

Population fraction at Day 1

1.5x

Population fraction at peak day

Day 28

Day the population reaches its maximum

Estimated Zombies Per Cell

Day Eff. Mult Urban / Cell Rural / Cell
Day 1 0.39x ~254 ~50
Day 7 0.64x ~414 ~82
Day 14 0.92x ~601 ~120
Day 28 1.50x ~975 ~195
Day 60 1.50x ~975 ~195

Urban base: ~650 zombies/cell at 1.0x. Rural base: ~130 zombies/cell (20% of urban). A "cell" is a 300×300 tile chunk group.

Game Mode Comparison — Urban Zombies at Day 28

Mode PopMult Urban/Cell
Initial Infection 0.5x ~487
Apocalypse 1.0x ~975
Survivor 1.0x ~975
Builder 0.2x ~65
One Week Later 1.0x ~1300
Six Months Later 3.0x ~5850

Respawn System Explained

Zombies only respawn in chunks that have been unseen for at least RespawnUnseenHours (default 16 hours). The RespawnHours timer (default 72h) controls how often the game checks if unseen chunks can be refilled. RespawnMultiplier (default 0.1) controls what fraction of the original population returns each cycle — so at 0.1x, roughly 10% of zombies come back per check. Set RespawnHours = 0 to disable respawning entirely.

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