SCPSL Role & Class Strategy Guide

Every class, every win condition, every team relationship — searchable and filterable. Includes cuffing rules and the full faction win logic.

Faction Win Conditions

Foundation

MTF/Scientists remain; Scientist escapes exceed Class-D escapes.

Chaos Insurgency

CI/Class-D remain; Class-D escapes exceed Scientist escapes.

SCPs

SCPs alive; total SCP count exceeds total civilian escapes.

Stalemate

Equal escapes on both human sides — round ends with no winner.

Cuffing note: Disarmed players who escape do NOT count toward either team's escape total — they switch factions but the escape credit belongs to neither side.

SCP-049-2 note: Zombies do not count toward the SCP win count.

Class-D Civilian

Starting gear: none

Win Contribution

Escape to boost Chaos win condition

Objective

Escape through the surface via the Light Containment Zone exit. Loot weapons from fallen guards or lockers.

Tactics

Avoid SCPs early. Escape with or without cuffs. If disarmed by MTF, weigh switching factions vs fleeing. Locate keycard items quickly.

Key Interactions

  • ✓ Chaos Insurgents (allies)
  • ✗ MTF / Guards (enemy)
  • ✗ SCPs (enemy)
Scientist Foundation

Starting gear: Level 2 keycard, Medkit

Win Contribution

Escape to boost Foundation win condition

Objective

Escape through the Heavy Containment Zone exit. Avoid Class-D and SCPs; link up with Guards.

Tactics

Move quickly through HCZ to find Guards. Share your keycard to help Guards access doors. If cuffed by Chaos, you will defect — evaluate the risk.

Key Interactions

  • ✓ MTF / Guards (allies)
  • ✗ Chaos / Class-D (enemy)
  • ✗ SCPs (enemy)
Facility Guard Foundation

Starting gear: Keycard A, Pistol, Radio, Light Armor

Win Contribution

Enables Scientist escapes; extends Foundation lifespan

Objective

Contain SCPs, neutralize Class-D threats, escort Scientists to safety.

Tactics

Prioritize escorting Scientists before engaging Class-D. Cuff Class-D rather than kill when possible — they become Foundation assets. Call MTF via radio when SCPs breach.

Key Interactions

  • ✓ MTF / Scientists (allies)
  • ✗ Chaos / Class-D (enemy)
  • ✗ SCPs (enemy)
MTF Private Foundation

Starting gear: Keycard B, Assault Rifle, Radio, Combat Armor

Win Contribution

Core Foundation combat power

Objective

Respawn from surface. Push into facility, eliminate SCPs and Chaos, escort surviving Scientists.

Tactics

Move in fire teams. Clear rooms before advancing. Cuff Class-D for faction conversion. Prioritize SCP engagement over Chaos when SCPs are active.

Key Interactions

  • ✓ All MTF tiers (allies)
  • ✗ SCPs / Chaos / Class-D (enemy)
MTF Sergeant Foundation

Starting gear: Keycard C, Assault Rifle, Radio, Combat Armor

Win Contribution

Command multiplier for Foundation units

Objective

Squad leader role. Direct Privates, coordinate SCP containment, manage cuffed prisoners.

Tactics

Assign Privates to specific zones. Issue cuff orders before kill orders on Class-D. Mark SCP locations on radio for the entire team.

Key Interactions

  • ✓ All MTF tiers (allies)
  • ✗ SCPs / Chaos / Class-D (enemy)
MTF Specialist Foundation

Starting gear: Keycard C, Specialist Rifle, Radio, Heavy Armor

Win Contribution

SCP elimination secures Foundation win

Objective

Dedicated SCP hunter. Eliminate SCP threats to protect escaping civilians.

Tactics

Target high-HP SCPs with SCP-079 support cut first (blackouts). Use Heavy Armor to survive SCP melee. Coordinate with 079 Breach Scanner for positions.

Key Interactions

  • ✓ All MTF tiers (allies)
  • ✗ SCPs / Chaos / Class-D (enemy)
MTF Captain Foundation

Starting gear: Keycard O5, Heavy Rifle, Radio, Heavy Armor

Win Contribution

Unlocks access-gated areas to accelerate Foundation objective

Objective

Highest authority. Access all doors. Coordinate total facility response.

Tactics

Use O5 keycard to open all restricted areas. Distribute keys to squads. Prioritize enabling Scientist escapes over combat if Foundation escape count is low.

Key Interactions

  • ✓ All MTF tiers (allies)
  • ✗ SCPs / Chaos / Class-D (enemy)
Chaos Insurgent Chaos

Starting gear: Keycard A, Assault Rifle, Radio, Light Armor

Win Contribution

Enables Class-D escapes; extends Chaos lifespan

Objective

Respawn from surface. Push into facility to eliminate MTF and escort Class-D to the surface.

Tactics

Escort Class-D to exit — their escapes win the round for CI. Avoid unnecessarily engaging SCPs. Cuff Scientists to flip them to your faction.

Key Interactions

  • ✓ Class-D (allies)
  • ✗ MTF / Guards / Scientists (enemy)
  • ~ SCPs (conditional — check server rules)
SCP SCP

Varies per SCP entity (no items)

Win Contribution

Surviving SCPs are themselves the win condition

Objective

Kill all humans or ensure SCP alive count exceeds total civilian escapes.

Tactics

Prioritize killing Scientists (removes Foundation escape potential) and Chaos Insurgents (reduces Class-D escort capacity). Use SCP-079 coordination for blackouts and locks.

Key Interactions

  • ✓ Allied SCPs
  • ✗ All human factions (enemy)

Team Relationship Matrix

Foundation Chaos / Class-D SCP
Foundation Ally Enemy Enemy
Chaos / Class-D Enemy Ally Conditional*
SCP Enemy Conditional* Ally

* Conditional = server-rule dependent. Most servers forbid SCP+CI/Class-D teaming. Check your server's rules.

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