SCPSL SCP Ability & Stats Reference
Every playable SCP's HP, Hume Shield, abilities, and key tactics — all in one place. Search by SCP number or ability name. Data current for Patch 14.2.
HP = base health · HS = Hume Shield (current / max)
Abilities
- Neck Snap Instant kill any player not observing 173. Requires line-of-sight break.
- Blink Teleports 173 toward the nearest blinking player. Highly mobile in poor lighting.
- Breakneck Speeds 1.8x movement speed while not being observed. Closes distance rapidly.
- Tantrum Leaves stained pool on the ground. Players walking through take 20% movement speed debuff.
Tactics
Never let humans look away simultaneously. Herd targets around corners or into dark areas. Use Tantrum to slow retreating groups. Pair with SCP-079 to force camera blind spots.
Abilities
- Cardiac Arrest Touch-activated damage over time. Kills target slowly; must maintain proximity.
- Doctor's Call Transfers Hume Shield to nearby SCP-049-2 instances.
- Good Sense Passive speed buff when near humans.
- Waste Not Want Not Hold over a fresh corpse to resurrect it as SCP-049-2.
Tactics
Prioritize Scientist kills to deny Foundation escapes. Keep a stock of 049-2 zombies — they shield you and pressure corridors. Use Doctor's Call to keep your horde healthy.
Abilities
- Swipe Melee attack that bypasses armor. Low damage but ignores protection.
- Lobotomized Bloodlust Passive: 5.4 m/s sprint speed when a human is within detection range.
- Voracity Consume a nearby corpse to restore 100 HP.
Tactics
Swarm in packs. Block doorways while 049 approaches. Use Voracity to sustain HP. Bloodlust activates near humans — close distance fast.
Abilities
- Cameras Switch between facility cameras for full situational awareness.
- Surveillance Map Reveals all human positions on minimap for a duration.
- SCP Tracker Highlights allied SCPs through walls for cross-team coordination.
- Door Control Lock or unlock doors. Can trap humans or seal escape routes.
- Tesla Gate Trigger a nearby Tesla Gate remotely to electrocute players.
- Speakers Broadcast voice to any room in the facility.
- Ping Place a waypoint visible to allied SCPs.
- Blackout Cuts lights in a single room for 10 seconds.
- Zone Blackout Cuts lights across an entire zone for 60 seconds. High AP cost.
- Lockdown Seals all doors in a room for 7 seconds.
- Breach Scanner Reveals players in a room via sensor sweep.
Tactics
Coordinate with other SCPs via voice — you are the ultimate force multiplier. Blackout zones before an SCP enters. Use Breach Scanner to find stragglers. Lock doors behind fleeing humans.
Abilities
- Scopophobia 4-stage rage meter — fills when any player looks at 096's face, even through cameras or photos.
- Melee Wide arc attack. Lethal to unprotected players.
- Charge Massive speed dash toward target. Destroys doors in path. Unstoppable once triggered.
- Try Not to Cry Stationary calm mode. 096 cannot move while crying; use to reset rage between encounters.
Tactics
Face a wall in high-traffic zones. Once triggered, Charge through any doors between you and the target. After killing targets, immediately face away again to avoid re-triggering.
Abilities
- Stalk Submerge into the floor and move at 7 m/s. Cannot be damaged while submerged.
- Capture On touch: target enters Corroding state and is sent to the Pocket Dimension.
- Hunter's Atlas Teleport to any room visible on the facility map. Long cooldown.
Tactics
Use Hunter's Atlas to teleport behind retreating groups. Stalk through floors to avoid detection. Capture isolated targets for Pocket Dimension kills. Avoid MTF teams — Corroding state is slow.
Abilities
- Claw Fast melee with 0.72-second cooldown. Primary damage source.
- Focus Crouch for 2 seconds to charge a Lunge — deals high burst damage.
- Ultrasensitive Passive: hears audio cues (footsteps, reloads, item drops) at extended range.
- Amnestic Cloud Deploy a cloud that disorients humans and blocks their vision.
- Sprint Short speed burst to close distance or escape gunfire.
- Mimicry Record and replay a recently deceased player's voice to deceive teammates.
Tactics
Use Mimicry to lure isolated players. Sprint to close distance then use Focus then Lunge for a guaranteed hit. Drop Amnestic Cloud to break enemy sight lines. Team with 079 for audio coordination.
Abilities
- Catch These Hands 20 damage per hit, 0.5s cooldown, armor-piercing. Killing a player grants 175 Hume Shield.
- Strangulation Grab and kill a human in 5 seconds. Cooldowns: 1s / 3s / 5s per tier.
- Under Their Skin Hold E for 5 seconds over a fresh corpse to disguise as that class for 2m 30s.
- Skeletons in Your Closet Passive: while disguised, your name and hit markers are hidden from all players.
Tactics
Disguise early to move through facility undetected. Strangulate isolated targets in dark rooms. Use Catch These Hands to finish low-HP targets quickly. Your name and hit markers are hidden while disguised — exploit teammate confusion.
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