SCUM Zone Loot Command Guide
SCUM's loot system is fully customizable per zone using an override JSON workflow. No server restart required — use the reload command to apply changes live.
Loot Customization Workflow
Export default item spawner presets
Run this in chat to dump all default loot tables to disk. This creates the base files you will edit.
#ExportDefaultItemSpawnerPresets
Admin onlyOutput path: SCUM/Saved/Loot/Spawners/Presets/Default/
Create override files in the Override folder
Copy the preset file(s) you want to modify into the Override directory. Only files present in Override are applied.
Export spawner presets for a specific sector (optional)
Useful for fine-tuning a single sector without touching the global zone preset.
#ExportItemSpawnerPresetsInZone [sector]
e.g. A3Reload loot customizations (no restart needed)
After editing and saving your override files, use this command to apply changes live. Spawners reset to new loot tables.
#ReloadLootCustomizationsAndResetSpawners
Admin onlyWarning: this resets all in-world spawners — existing loot piles will despawn.
Sector Grid Reference (A1–F6)
SCUM's map is divided into a 6×6 grid. Columns are letters A–F (west to east), rows are numbers 1–6 (north to south).
| Sector | Notable Location | Zone Tier |
|---|---|---|
| A1 | Northwest Wilderness | Z0 |
| A3 | Military Barracks (West) | Z3 |
| B2 | Small Town (North) | Z1 |
| B4 | City District (Central) | Z2 |
| C3 | City Center | Z2 |
| C5 | Airport | Z4 |
| D2 | Industrial Zone | Z2 |
| D4 | Abandoned Base | Z3 |
| E3 | Military Compound (East) | Z4 |
| E5 | Southeast Wilderness | Z1 |
| F1 | Northeast Forest | Z0 |
| F6 | Southeast Coast | Z1 |
Zone Danger Tiers
Safe Zone
Minimal puppet presence. Basic civilian loot — food, tools, low-tier clothing. Starting player areas.
Low Danger
Light puppet patrols. Common civilian gear, occasional improvised weapons, basic medicine.
Medium Danger
Regular puppet spawns. Police/security gear, mid-tier weapons, crafting components.
High Danger
Dense puppet presence. Military gear, assault rifles, high-tier medicine, vehicle parts.
Extreme Danger
Maximum puppet density and difficulty. Rare military loot, top-tier weapons, end-game equipment.
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