SCUM Zone Loot Command Guide

SCUM's loot system is fully customizable per zone using an override JSON workflow. No server restart required — use the reload command to apply changes live.

Loot Customization Workflow

1

Export default item spawner presets

Run this in chat to dump all default loot tables to disk. This creates the base files you will edit.

#ExportDefaultItemSpawnerPresets Admin only

Output path: SCUM/Saved/Loot/Spawners/Presets/Default/

2

Create override files in the Override folder

Copy the preset file(s) you want to modify into the Override directory. Only files present in Override are applied.

SCUM/Saved/
Loot/
Spawners/
Presets/
Default/ # exported defaults (read-only reference)
Override/ # your custom files go here
Z0_SafeZone.json
Z2_Medium.json
A3_Military.json # per-sector override
3

Export spawner presets for a specific sector (optional)

Useful for fine-tuning a single sector without touching the global zone preset.

#ExportItemSpawnerPresetsInZone [sector] e.g. A3
4

Reload loot customizations (no restart needed)

After editing and saving your override files, use this command to apply changes live. Spawners reset to new loot tables.

#ReloadLootCustomizationsAndResetSpawners Admin only

Warning: this resets all in-world spawners — existing loot piles will despawn.

Sector Grid Reference (A1–F6)

SCUM's map is divided into a 6×6 grid. Columns are letters A–F (west to east), rows are numbers 1–6 (north to south).

Sector Notable Location Zone Tier
A1 Northwest Wilderness Z0
A3 Military Barracks (West) Z3
B2 Small Town (North) Z1
B4 City District (Central) Z2
C3 City Center Z2
C5 Airport Z4
D2 Industrial Zone Z2
D4 Abandoned Base Z3
E3 Military Compound (East) Z4
E5 Southeast Wilderness Z1
F1 Northeast Forest Z0
F6 Southeast Coast Z1

Zone Danger Tiers

Z0

Safe Zone

Minimal puppet presence. Basic civilian loot — food, tools, low-tier clothing. Starting player areas.

Z1

Low Danger

Light puppet patrols. Common civilian gear, occasional improvised weapons, basic medicine.

Z2

Medium Danger

Regular puppet spawns. Police/security gear, mid-tier weapons, crafting components.

Z3

High Danger

Dense puppet presence. Military gear, assault rifles, high-tier medicine, vehicle parts.

Z4

Extreme Danger

Maximum puppet density and difficulty. Rare military loot, top-tier weapons, end-game equipment.

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