Game Server Hardware Benchmark Planner

Select your game, target player count, and mod load — get a benchmark checklist with target values, recommended tools, and pass/fail thresholds for CPU, RAM, disk, and network.

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CPU Single-Thread Performance Critical

Game servers are largely single-threaded. For minecraft with 20 players, single-core IPC matters most.

Target Threshold
≥ 1100 CB (single-core)
Recommended Tool
Cinebench R23/R24
Example Command
cinebench --test cpu_single
RAM Capacity & Speed Critical

Estimated for 20 players with vanilla mod load. Also test bandwidth — game servers benefit from fast DDR4/DDR5.

Target Threshold
6 GB DDR4
Recommended Tool
MemTest86 / Sysbench
Example Command
sysbench memory --memory-total-size=16G run
RAM Bandwidth High

High bandwidth reduces tick-time spikes during world generation and chunk loading.

Target Threshold
≥ 35 GB/s (DDR4-3200 dual-channel)
Recommended Tool
Sysbench memory
Example Command
sysbench memory --memory-total-size=64G run
Disk IOPS (Random 4K) High

World saves, player data, and log writes require sustained random I/O.

Target Threshold
≥ 500 IOPS (random 4K read/write)
Recommended Tool
fio
Example Command
fio --name=randtest --rw=randrw --bs=4k --size=1G --numjobs=4 --iodepth=16
Disk Sequential Read Normal

Map loading and backup restoration benefit from high sequential throughput.

Target Threshold
≥ 400 MB/s sequential read
Recommended Tool
fio
Example Command
fio --name=seqread --rw=read --bs=128k --size=4G --numjobs=1
Network Upload Throughput Critical

Each player receives continuous world/entity updates. 20 players requires adequate uplink.

Target Threshold
≥ 10 Mbps uplink, < 10ms jitter
Recommended Tool
iperf3
Example Command
iperf3 -c <remote_ip> -t 30 -P 4
Network Latency & Jitter High

Low jitter prevents rubber-banding and connection drops. Test against your nearest data center.

Target Threshold
< 10ms jitter to target region
Recommended Tool
iperf3 / ping
Example Command
iperf3 -c <remote_ip> -u -b 10M --get-server-output
CPU Multi-Core (World Gen / Chunk Loading) Normal

Some games use multi-core for world generation and parallel tasks. Less critical than single-core but matters for startup and wipe cycles.

Target Threshold
≥ 8 physical cores recommended
Recommended Tool
Cinebench R23/R24
Example Command
cinebench --test cpu
Critical — must pass High — strongly recommended Normal — nice to have