SOTF GameSettings JSON Builder

Configure the GameSettings block for your dedicatedserver.cfg. These settings are always active regardless of your chosen game mode.

GameSettings vs CustomGameModeSettings

GameSettings (this tool)

  • Active in all game modes
  • Applies to Normal, Hard, Custom, Peaceful
  • Currently 2 known settings
  • Use for global server overrides

CustomGameModeSettings

  • Only active when GameMode = Custom
  • 25+ granular settings
  • Only for new worlds (not existing saves)
  • See our Custom Game Mode Builder

Settings

Whether felled trees regrow over time. Disable for servers that want permanent deforestation — useful for builders who clear land and don't want trees coming back. Default: enabled.

Whether player-built structures take damage from enemies. Disable for a more relaxed building experience where your base is safe from mutant attacks. Default: enabled.

Generated JSON

Paste this inside the root JSON object of your dedicatedserver.cfg, alongside your other settings.

Where it goes in dedicatedserver.cfg

{
  "IpAddress": "0.0.0.0",
  "GamePort": 8766,
  "SaveSlot": 1,
  "GameMode": "Normal",
  "MaxPlayers": 8,
  "GameSettings": {
    "Gameplay.TreeRegrowth": true,
    "Structure.Damage": true
  },
  ...
}
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