SOTF GameSettings JSON Builder
Configure the GameSettings block for your dedicatedserver.cfg. These settings are always active regardless of your chosen game mode.
GameSettings vs CustomGameModeSettings
GameSettings (this tool)
- Active in all game modes
- Applies to Normal, Hard, Custom, Peaceful
- Currently 2 known settings
- Use for global server overrides
CustomGameModeSettings
- Only active when
GameMode = Custom - 25+ granular settings
- Only for new worlds (not existing saves)
- See our Custom Game Mode Builder
Settings
Whether felled trees regrow over time. Disable for servers that want permanent deforestation — useful for builders who clear land and don't want trees coming back. Default: enabled.
Whether player-built structures take damage from enemies. Disable for a more relaxed building experience where your base is safe from mutant attacks. Default: enabled.
Generated JSON
Paste this inside the root JSON object of your dedicatedserver.cfg, alongside your other settings.
Where it goes in dedicatedserver.cfg
{
"IpAddress": "0.0.0.0",
"GamePort": 8766,
"SaveSlot": 1,
"GameMode": "Normal",
"MaxPlayers": 8,
"GameSettings": {
"Gameplay.TreeRegrowth": true,
"Structure.Damage": true
},
...
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