SE Sim Speed & Performance Checker

Enter your server settings and player count to get an instant traffic-light performance assessment with specific recommendations for your situation.

Your Server Settings

Performance Assessment

🔴

View Distance

Too high — for 10 players, recommended max is 5,000 m. Current: 20,000 m.

Critical
🟢

Sync Distance

Good — 3,000 m sync distance is appropriate.

OK
🟢

Max Floating Objects

100 is within safe range for your player count.

OK
🟢

In-Game Scripts

Good — in-game scripts disabled reduces CPU load significantly.

OK
🟢

Mod Count

5 mods — well within the low-overhead range.

OK
🟢

Turret Count

No turrets reported.

N/A

Recommended Settings by Player Count

Players View Distance Sync Distance Max Floating
5–10 5,000 m 3,000 m 100
10–30 7,500 m 5,000 m 150
30+ 10,000 m 7,500 m 256

Known Sim Speed Killers

  • ●Turret spam — more than 50 turrets per faction tanks physics threads
  • ●Programmable blocks — any PB running scripts on large servers causes sim drops
  • ●Pistons & rotors — more than 50 per player creates heavy sub-grid physics overhead
  • ●Floating debris — items and broken grid pieces accumulate; auto-cleanup helps
  • ●Cargo ship NPCs — more than 5 active cargo ships at once stress entity update budget
  • ●Large antenna range — broadcasting further means more entities synced per tick
  • ●Heavily modded servers — each mod adds entity update overhead; use Profiler plugin to measure

Hardware & Torch Recommendations

Hardware Minimums

  • CPU: 3.2 GHz single-thread (SE is heavily single-threaded)
  • RAM: 6 GB dedicated
  • Recommended: 4.5 GHz+, 16 GB RAM

Essential Torch Plugins

  • Profiler — identify which grids/players kill sim speed
  • Concealment — hibernate far-away grids to save CPU
  • Essentials Auto-Cleanup — delete abandoned grids on schedule
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