SE Sim Speed & Performance Checker
Enter your server settings and player count to get an instant traffic-light performance assessment with specific recommendations for your situation.
Your Server Settings
Performance Assessment
View Distance
Too high — for 10 players, recommended max is 5,000 m. Current: 20,000 m.
Sync Distance
Good — 3,000 m sync distance is appropriate.
Max Floating Objects
100 is within safe range for your player count.
In-Game Scripts
Good — in-game scripts disabled reduces CPU load significantly.
Mod Count
5 mods — well within the low-overhead range.
Turret Count
No turrets reported.
Recommended Settings by Player Count
| Players | View Distance | Sync Distance | Max Floating |
|---|---|---|---|
| 5–10 | 5,000 m | 3,000 m | 100 |
| 10–30 | 7,500 m | 5,000 m | 150 |
| 30+ | 10,000 m | 7,500 m | 256 |
Known Sim Speed Killers
- ●Turret spam — more than 50 turrets per faction tanks physics threads
- ●Programmable blocks — any PB running scripts on large servers causes sim drops
- ●Pistons & rotors — more than 50 per player creates heavy sub-grid physics overhead
- ●Floating debris — items and broken grid pieces accumulate; auto-cleanup helps
- ●Cargo ship NPCs — more than 5 active cargo ships at once stress entity update budget
- ●Large antenna range — broadcasting further means more entities synced per tick
- ●Heavily modded servers — each mod adds entity update overhead; use Profiler plugin to measure
Hardware & Torch Recommendations
Hardware Minimums
- CPU: 3.2 GHz single-thread (SE is heavily single-threaded)
- RAM: 6 GB dedicated
- Recommended: 4.5 GHz+, 16 GB RAM
Essential Torch Plugins
- Profiler — identify which grids/players kill sim speed
- Concealment — hibernate far-away grids to save CPU
- Essentials Auto-Cleanup — delete abandoned grids on schedule
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