SS13 Game Mode Weight Planner

Secret mode picks a game mode each round via weighted random selection. Tune the weights below to control how often each mode appears, then export your config/game_options.txt block.

Preset:

Mode Weights

Total weight: 48
Traitor
16.7%

~1 in 6 rounds

Changeling
12.5%

~1 in 8 rounds

Cult
8.3%

~1 in 12 rounds

Revolution
6.2%

~1 in 16.1 rounds

Vampire
8.3%

~1 in 12 rounds

Double Agent
8.3%

~1 in 12 rounds

Blob
6.2%

~1 in 16.1 rounds

Nuclear
6.2%

~1 in 16.1 rounds

Wizard
4.2%

~1 in 23.8 rounds

Malfunction
4.2%

~1 in 23.8 rounds

Clockwork
6.2%

~1 in 16.1 rounds

Abductor
4.2%

~1 in 23.8 rounds

Gang
6.2%

~1 in 16.1 rounds

Clown Op
2.1%

~1 in 47.6 rounds

Probability Breakdown

Traitor
16.7%
Changeling
12.5%
Cult
8.3%
Vampire
8.3%
Double Agent
8.3%
Revolution
6.2%
Blob
6.2%
Nuclear
6.2%
Clockwork
6.2%
Gang
6.2%
Wizard
4.2%
Malfunction
4.2%
Abductor
4.2%
Clown Op
2.1%

game_options.txt output

# SS13 Game Mode Weights — generated by DustBowl.Games
# All weights are at TGStation defaults — no changes needed.

Only non-default weights are included.

How Secret Mode Works

When the round starts in Secret mode, the server picks a game mode via weighted random selection from this pool. A mode with weight 8 is 4× more likely to be chosen than one with weight 2. Setting a weight to 0 removes that mode from the pool entirely. For antag spawn counts after a mode is selected, see the Antag Scaling Calculator.

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