DustBowl.Games

TF2 Competitive Role Reference

Switch between 6v6 and Highlander to see each class's role, standard loadout, key tactics, and beginner tips. Ideal for players new to organised TF2.

The Combo — Core of 6v6

The Combo is the Medic + Pocket Soldier + Demoman unit. They move together, build Über, and push objectives as one. Every 6v6 decision revolves around protecting the Combo or breaking the enemy's.

Scout × 2

Flank / Mid-fight

Scattergun · Pistol · Bat

Scouts contest mid at the start of each round and provide flanking pressure. Two Scouts double the team's flag/point capture rate. Speed makes them hard to hit — use it to escape after a pick.

Do this

  • +Contest mid aggressively
  • +Harass the enemy Medic from behind
  • +Double capture speed on points

Don't do this

  • −Trade your life into full-health targets
  • −Peek sightlines without your team following up
  • −Ignore enemy flankers while they kill your Medic

Pocket Soldier

Combo — Medic escort

Rocket Launcher · Shotgun · Shovel

The Pocket stays glued to the Medic, absorbing damage and creating space. Concheror or Buff Banner support banners are common alternatives. Communicate Über timing constantly.

Do this

  • +Stay within heal range at all times
  • +Call Über readiness for your team
  • +Peel enemies off the Medic immediately

Don't do this

  • −Rocket jump away from the Medic in a fight
  • −Waste Über on a losing engagement
  • −Let the enemy Roamer pick your Medic

Roamer Soldier

Flank / Picks

Rocket Launcher · Gunboats · Shovel

The Roamer uses rocket jumps to reach enemy backlines and create picks — especially on the enemy Medic. Gunboats reduce self-damage for sustained mobility. The Roamer wins games by disrupting the enemy Combo.

Do this

  • +Target enemy Medic and Pocket
  • +Coordinate flanks with Scouts
  • +Rocket jump to aggressive positions off spawns

Don't do this

  • −Trade your life for nothing — every Roamer death is a numbers disadvantage
  • −Jump in without an escape route
  • −Forget to call "I'm bombing" so your team knows

Demoman

Combo — Area denial / Damage

Grenade Launcher · Stickybomb Launcher · Bottle

Demo is the Combo's primary damage class. Pipes and stickies control choke points, prevent pushes, and burst down targets for an Über push. Kritzkrieg combo with Medic can delete an entire team.

Do this

  • +Lay stickies on chokes before the enemy pushes
  • +Coordinate Kritz timing with Medic
  • +Pipe spam behind corners to deny repositioning

Don't do this

  • −Detonate stickies into nothing — save them for the push
  • −Stand in the open
  • −Neglect to tell your Medic when you're low

Medic

Combo — Support / Über

Medi Gun or Kritzkrieg · Syringe Gun · Ubersaw

The Medic is the most impactful class in 6v6. Keep the Pocket and Demo alive, charge Über, and call push timing for your entire team. Medi Gun gives invincibility for objective pushes; Kritzkrieg gives devastating crits for a faster kill push.

Do this

  • +Stay behind the Pocket at all times
  • +Communicate 'Über in 5' before the push window
  • +Dodge — movement matters more than aim

Don't do this

  • −Die — losing the Medic loses the round
  • −Über into a losing position
  • −Ignore the Roamer coming from behind

Common Offclasses in 6v6

Sniper Pick enemy Medic from distance — most common utility swap
Spy Stalemate-breaking and counter-Sniper
Engineer Last-point defense on asymmetric maps
Heavy Last-point defense, blocks pushes with high HP

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