TF2 Rocket & Sticky Jump Damage Calculator

Estimate self-damage from a rocket or sticky jump. Adjust your distance from the explosion to see how much HP the jump costs — and whether you survive.

Jump Parameters

50 HU — very close

Max base HP: Soldier 200, Demo 175

Self-Damage

56

HP lost

Remaining HP

144

after jump

Survival

Alive

With full overheal (300 HP):

244 HP remaining

Jump Item Reference

Item Self-Dmg Modifier Class
Rocket Launcher (stock) −40% while airborne Soldier
Gunboats −60% on rocket jumps Soldier
Mantreads −100% (negates all) Soldier
B.A.S.A.A.S. +100% (doubles damage) Soldier
Stickybomb Launcher −25% vs own stickies Demo
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