TF2 Rocket & Sticky Jump Damage Calculator
Estimate self-damage from a rocket or sticky jump. Adjust your distance from the explosion to see how much HP the jump costs — and whether you survive.
Jump Parameters
50 HU — very close
Max base HP: Soldier 200, Demo 175
Self-Damage
56
HP lost
Remaining HP
144
after jump
Survival
Alive
With full overheal (300 HP):
244 HP remaining
Jump Item Reference
| Item | Self-Dmg Modifier | Class |
|---|---|---|
| Rocket Launcher (stock) | −40% while airborne | Soldier |
| Gunboats | −60% on rocket jumps | Soldier |
| Mantreads | −100% (negates all) | Soldier |
| B.A.S.A.A.S. | +100% (doubles damage) | Soldier |
| Stickybomb Launcher | −25% vs own stickies | Demo |
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