Tick Rate Settings Reference

Select your game and server tick rate to get the correct cl_updaterate, cl_cmdrate, cl_interp, and server-side cvars for that configuration.

Game

Tick Rate

CS2 uses a sub-tick architecture. 128-tick requires a third-party plugin (e.g. CS2Fixes). Native matchmaking runs at 64-tick.

CS2 sub-tick note: CS2 uses a sub-tick architecture — these values are for compatibility. The main bandwidth setting is sv_maxrate. Set it to 0 (unlimited) for competitive servers.

Client Settings (for players)

cl_updaterate 64 Updates per second received from server
cl_cmdrate 64 Commands per second sent to server
cl_interp 0 Interpolation time override (0 = use ratio)
cl_interp_ratio 1 Ratio of interp time to update interval

Server Settings (for admins)

sv_minupdaterate 64 Minimum forced update rate for clients
sv_maxupdaterate 64 Maximum update rate cap
sv_mincmdrate 64 Minimum command rate from clients
sv_maxcmdrate 64 Maximum command rate cap
Private Counter-Strike 2 hosting

Run your own Counter-Strike 2 server.

Rent a private Counter-Strike 2 server on real hardware — full control-panel access, your mods, your configs, your rules. It's your server; run it your way.

Rent a Counter-Strike 2 server Real hardware · Full control panel · 98% SLA

Don't want to run it yourself? Our managed services & consulting team will set it up and keep it running for you — game servers, Windows, Linux, and cloud, from 10+ years of MSP work.