Tick Rate Settings Reference
Select your game and server tick rate to get the correct cl_updaterate, cl_cmdrate, cl_interp, and server-side cvars for that configuration.
Game
Tick Rate
CS2 uses a sub-tick architecture. 128-tick requires a third-party plugin (e.g. CS2Fixes). Native matchmaking runs at 64-tick.
CS2 sub-tick note: CS2 uses a sub-tick architecture — these values are for compatibility. The main bandwidth setting is
sv_maxrate. Set it to 0 (unlimited) for competitive servers.
Client Settings (for players)
cl_updaterate
64
Updates per second received from servercl_cmdrate
64
Commands per second sent to servercl_interp
0
Interpolation time override (0 = use ratio)cl_interp_ratio
1
Ratio of interp time to update intervalServer Settings (for admins)
sv_minupdaterate
64
Minimum forced update rate for clientssv_maxupdaterate
64
Maximum update rate capsv_mincmdrate
64
Minimum command rate from clientssv_maxcmdrate
64
Maximum command rate cap
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