V Rising Environmental Hazard Calculator
Adjust the 4 environmental hazard modifiers from ServerGameSettings.json and see how they scale danger relative to vanilla (1.0×). Lower values make the world more forgiving; higher values make survival brutal.
Hazard Modifiers
SunDamageModifier: 1.0 (vanilla default)
GarlicAreaStrengthModifier: 1.0 (vanilla default)
HolyAreaStrengthModifier: 1.0 (vanilla default)
SilverStrengthModifier: 1.0 (vanilla default)
BloodDrainModifier: 1.0 (vanilla default)
Survivability Comparison
Relative exposure time before danger compared to vanilla (1.0×). Higher modifier = shorter safe exposure.
| Hazard | 0.5× | 1.0× (vanilla) | 1.5× | 2.0× | Your setting |
|---|---|---|---|---|---|
| Sun Damage | 2.0x longer | baseline | 33% shorter | 50% shorter | baseline |
| Garlic | 2.0x longer | baseline | 33% shorter | 50% shorter | baseline |
| Holy Area | 2.0x longer | baseline | 33% shorter | 50% shorter | baseline |
| Silver | 2.0x longer | baseline | 33% shorter | 50% shorter | baseline |
| Blood Drain | 2.0x longer | baseline | 33% shorter | 50% shorter | baseline |
What Each Modifier Means
JSON Settings Block
Add these fields to your ServerGameSettings.json.
