DustBowl.Games

V Rising Environmental Hazard Calculator

Adjust the 4 environmental hazard modifiers from ServerGameSettings.json and see how they scale danger relative to vanilla (1.0×). Lower values make the world more forgiving; higher values make survival brutal.

Hazard Modifiers

1.00x (vanilla)
0.00 (none) 1.00 (vanilla) 3.00 (brutal)

SunDamageModifier: 1.0 (vanilla default)

1.00x (vanilla)
0.00 (none) 1.00 (vanilla) 3.00 (brutal)

GarlicAreaStrengthModifier: 1.0 (vanilla default)

1.00x (vanilla)
0.00 (none) 1.00 (vanilla) 3.00 (brutal)

HolyAreaStrengthModifier: 1.0 (vanilla default)

1.00x (vanilla)
0.00 (none) 1.00 (vanilla) 3.00 (brutal)

SilverStrengthModifier: 1.0 (vanilla default)

1.00x (vanilla)
0.00 (none) 1.00 (vanilla) 3.00 (brutal)

BloodDrainModifier: 1.0 (vanilla default)

Survivability Comparison

Relative exposure time before danger compared to vanilla (1.0×). Higher modifier = shorter safe exposure.

Hazard 0.5× 1.0× (vanilla) 1.5× 2.0× Your setting
Sun Damage 2.0x longer baseline 33% shorter 50% shorter baseline
Garlic 2.0x longer baseline 33% shorter 50% shorter baseline
Holy Area 2.0x longer baseline 33% shorter 50% shorter baseline
Silver 2.0x longer baseline 33% shorter 50% shorter baseline
Blood Drain 2.0x longer baseline 33% shorter 50% shorter baseline

What Each Modifier Means

SunDamageModifier 1.00x —Vanilla sun damage. Exposed vampires take damage quickly and must seek shade.
GarlicAreaStrengthModifier 1.00x —Vanilla garlic aura. Prolonged exposure in villages causes the Garlic debuff.
HolyAreaStrengthModifier 1.00x —Vanilla holy aura. Sacred areas deal damage and apply the Holy debuff.
SilverStrengthModifier 1.00x —Vanilla silver weakness. Contact applies the Silver debuff and reduces stats.

JSON Settings Block

Add these fields to your ServerGameSettings.json.

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